Splinter Cell (2004) Read online

Page 27


  “Sorry,” I say, but he doesn’t hear me. I lay him on the floorboard, look to see if anyone is watching, take the keys, and then get out of the van.

  There seem to be several public entrances to the building made up of glass doors that are most likely locked at this time. The workers and guards are using the loading dock I saw earlier. This appears to be for a major department store, the biggest vendor in the complex. I want to avoid the heavy traffic areas and find another way in, so I opt for a set of glass doors. I scan the lightpoles for security cameras and see none—but that doesn’t mean there aren’t any. I’m afraid I have to be a little reckless at this point. I’m running out of time and I want to get in and get out as quickly as possible. So what do I do? I walk out into the light, head for one of the public entrances, and use my lock picks to get inside.

  No one sees me that I know of.

  I’m inside the building. The lights are off here in a main corridor that passes through the shopping center. Empty storefronts line the sides of the hallway, and I find it odd that none of them are named yet. For a mall that’s set to “open” soon, from what I can see there are no real stores inside.

  I move toward the central core of the mall, a wide open space that connects three wings and a passage to the unnamed, big department store. Overhead is the huge domed ceiling, and there seems to be a line on the underside dividing it into halves. A few lights are on here, so I hug the walls and try to use natural cover to mask my movements. Then I hear the sound of a motorized vehicle in one of the other dark wings, so I crouch and wait for it to come into view. It turns out to be one of those three-wheeled golf carts like the ones they used at Akdabar Enterprises in Turkey. Two guys dressed in security guard uniforms are inside.

  The cart rolls past me, headed for the department store wing. It’s now or never, so I make my move. I run and chase the back of the cart, jump onto the back end, and surprise the two guards. Before they can react and say, “Hey!” I slam their heads together. One guy goes out, but the other one must have a hard head. He leaps out of his seat at me, pushing me flat onto the back of the vehicle. It continues to move forward but swerves for a wall. The guard hits me hard in the face, producing a star-filled slate in front of my eyes, but I bring up my knee in a classic Krav Maga below-the-belt crotch crunch. This causes my opponent to freeze with shock and pain.

  At that moment the cart crashes into the wall. It’s a good thing it wasn’t traveling at a very high speed, or it might have attracted some attention. Instead it makes a dull thud, and my happy nemesis flies off me and smashes into the steering wheel. I rise and punch him hard in the jaw and he’s out, like his friend.

  Neither guard is armed, but I relieve one of them of a security keycard. I imagine it will come in handy at some point.

  I creep into the dark department store, which is—surprise, surprise—empty. But on one wall there’s a double door that looks like a big elevator. Of course, now I see what this place is. It’s not a department store at all but some kind of staging area. Supplies and stuff are brought in through the loading dock and taken to this double door—which I assume is the main entrance to whatever it is that Tarighian’s hiding. I start to move toward it, but I hear footsteps in the darkness near the loading dock area. I wait until I see two guards walk out of the shadows and to the double door. One of them inserts a keycard, the doors open, and they go in.

  When the doors close, I run across the floor and use the stolen keycard to open them.

  I nearly gasp aloud when I see what’s on the other side. There’s a long ramp sloping to a brightly lit underground level that’s full of workers. I leap to the side, out of the doorway, and roll to a position behind a stack of crates. I think no one saw me. They’re all too busy, like worker bees preparing the nest for the honey harvest. From here, though, I have a better chance to look around and comprehend what I see.

  Quite literally, it takes my breath away.

  It’s a goddamned missile silo. Or something like that. The level I’m on is really a circular, perimeter “balcony” that looks down onto the lower level, much like a rotunda. In the middle of the bottom floor sits a gigantic cannon-like apparatus made of alloy and steel. The base appears to be about a hundred feet square and looks as if it weighs a few tons. Surrounding the base is a massive mechanism of hydraulics that raises and lowers the weapon. The cannon-barrel is about 100 meters long, several meters thick, and sits perpendicular to the ground floor, pointing straight up. The thing probably raises from a deep well in the ground so that it extends the full length into the air.

  My God! I suddenly realize what it is! I recognize it! I remember seeing pictures of the original designs, back when Gerard Bull attempted to develop one of these things for Iraq in the 1980s.

  It’s a Babylon supergun, complete and ready for use. The shopping mall is nothing but the enclosure for the weapon. When they want to fire it, I imagine the supergun is raised to the ground level, where it sits in that central, empty space beneath the domed ceiling. The two halves of the dome separate, like an observatory, and the barrel extends into the sky as far as it will go.

  Incredible! No, it’s fucking fantastic! I have to admit I’m impressed. The thing is absolutely beautiful. It’s the sleekest, most awesome weapon I’ve ever seen in my life.

  Now I realize what those blueprints were that I saw in Tarighian’s office in Turkey. Albert Mertens, Gerard Bull’s right-hand man, designed this thing. And it’s a jaw-dropping masterpiece.

  From what I remember of Bull’s original Babylon supergun and what it’s able to do, this version looks very similar. I’m guessing here, but I’d say that’s a 1000mm gun that utilizes tons of propellant to fire a humongous projectile over a range of up to 1,000 kilometers.

  I immediately snap some pictures of it with my OPSAT and then type a text message to Lambert. I tell him what I’ve found and that I’m going to try and sabotage the thing. At any rate, he needs to get the United Nations, or NATO, or whoever the hell he can persuade to help out, over here as soon as possible and bomb the shit out of the place before Tarighian has a chance to use it. From the looks of all the activity, it’s pretty damned close.

  Sheesh. Sabotage the thing. How am I going to do that? The only weapons I’ve got with me are the frag grenades and my SC-20K. That’ll be like flicking paper clips at an armored tank.

  Maybe the best thing is to set the grenades to go off in a bit, perhaps cause a diversion, and give me time to get the hell out of here. I can only hope Lambert will come through with the big guns. I reach into the Osprey and pull out a grenade, set it to go off in forty-five minutes, and place it out of sight but very near the double doors.

  I begin to move slowly around the perimeter of the upper balcony. Whenever I find a good spot, I place another frag grenade and set it to go off simultaneously with the first one. I continue to do this all the way around the balcony, which thankfully is devoid of workers. They’re all down below, hurrying like mad to finish whatever they’re doing.

  When I’m on the opposite side of the balcony from the double doors, I see the bright windows of the control room. It’s a bunker built into the floor that’s probably made to withstand the supergun’s huge recoil. Several men are inside the control room, and I recognize one of them—Namik Basaran, aka Nasir Tarighian, looking out a window at his baby.

  I make my way around, placing three more frag grenades, and now I’m ready to disappear. Sarah Burns, darling, here I come. I head for the double doors and prepare to use the keycard to open them—but I hear my OPSAT beep quietly. A message is coming through from Lambert. It reads—

  U.N. FORCES ON THEIR WAY. GET OUT NOW!

  You don’t have to tell me twice, Colonel. I raise the keycard, ready to slip it through the slot, when suddenly the doors open. Four armed guards are standing there, and I’m caught with my thumb up my ass.

  One of them sees me—and my strange alien uniform—and shouts. Before they can react, I bolt through them, shoving
the two inner guys apart. They fall into the outer guys, knocking them to the floor. I run like a madman as I hear more shouting behind me. A gun fires and a bullet whistles past my head. I begin countermaneuvers of zigzagging and bouncing off the walls like a pinball to make myself less of a target.

  Then the alarm sounds. As they say, all hell breaks loose.

  I run into one of the wings containing nonexistent stores and head for the exit, the one I came in. When I’m about forty feet from the doors I see two guards on the other side of the glass. I pause long enough to swing the SC-20K off my shoulder, unlock the safety, and blast away, shattering the glass and killing the men. I barge forward like a bull, ready to smash through the remaining shards of glass, but a volley of gunfire behind me forces me to hit the floor. I roll to the wall and try my best to squeeze as close as I can to it, but the bullets are frighteningly near. The rifle’s still in my hands, so I let loose a barrage of rounds at my pursuers while lying on my back. I hit two of them, but the others jump for cover. This gives me the seconds I need to jump up and run through the broken glass doors. A shard cuts into my uniform at the shoulder, ripping the outer layer and opening a water tube. I fall to the ground outside the complex, roll, and leap to my feet without breaking the momentum of my progress.

  The parking lot is clear. I’m almost free.

  I run to the electrical van, pull open the door, and find that my buddy is no longer on the floorboard. What the hell, forget him. I put the key in the ignition and start it up, ready to throw it into reverse and tear out of the parking lot.

  The cold metal of a gun barrel presses against the back of my neck.

  I look in the rearview mirror and see my old friend the electrician behind me. He says something in Turkish and he doesn’t look too happy. I guess I must have hurt his head earlier and it’s payback time. I slowly raise my hands and he relieves me of my SC-20K. He then opens the panel door and tosses my gun to the ground just as a dozen of Tarighian’s armed guards surround the van.

  35

  “MR. Fisher,” Tarighian says as they march me into the control room. “Is spying on my facility a part of your Interpol report?”

  “As a matter of fact, it is,” I reply. I know it sounds lame, but I can’t think of anything else to say.

  I scan the room to see what my opposition consists of. Besides Tarighian and the three guards holding me, I see Farid the bodyguard and Albert Mertens busy at a desk with another man. The odds would be pretty fair if I didn’t have my hands tied behind my back. They’ve also taken my Osprey, my headset and goggles, my weapons, and emptied all my pockets.

  If looks could kill, Farid’s expression says it all. He’s obviously put two and two together and figured out I’m the one who broke his arm. I give him a smile and a wink.

  Tarighian looks at me with those cold, brown eyes. “You should have stayed in Lake Van, Mr. Fisher. That’s where I thought you ended up.”

  “Sorry to disappoint you.”

  “You know, when I turn you over to my men, they will murder you and videotape it at the same time. They’ll up-load the tape on an Islamic Web site and the whole world—and all of America—will see you beheaded. You are American, are you not? You’re not Swiss, like you said.”

  I don’t answer.

  “I assure you that if I had the time I could make you talk. But I’m in a bit of a hurry. I fear I’ll have to expedite your sentence and make sure you’re no longer a threat to me before I begin this morning’s operation.”

  “And what might that be?” I ask. I hope to appeal to his ego. “That’s an impressive-looking machine out there. What’s it do?”

  Tarighian’s eyes flickered and he moved to the window. “It is lovely, isn’t it? I call it the Babylon Phoenix. The Babylon because it’s a reimagining of Gerard Bull’s supergun that was designed for Iraq in the 1980s, and the Phoenix because it has been reborn from the ashes of its ancestor.”

  Hearing the mention of his creation, Mertens looks up and smiles at me.

  “This is your doing, I gather?” I ask him.

  The Belgian ignores me, but Tarighian answers for him. “Yes, Professor Mertens did an excellent job. To my specifications, of course.”

  “What’s your game, Tarighian? What are you going to do?”

  Upon hearing his real name, the man smiles at me. “You know who I am. I was afraid of that. Who do you work for, Fisher? The CIA? The FBI?”

  “The NSA, not that it matters.”

  He shrugs. “No, it doesn’t matter. You will be dead within the hour.” He gestures toward the supergun and says, “The Babylon Phoenix utilizes nine tons of special supergun propellant that can fire a 600 kilogram projectile over a range of approximately 1,000 kilometers.”

  “That’s what Bull’s supergun was supposed to be able to do.”

  “Yes. Alternatively, I could launch a 200-kilogram object into orbit with the assistance of a 2,000-kilogram rocket. The barrel, when fully extended, is 156 meters long with a one-meter bore. The launch tube is 30 centimeters thick at the breech, tapering to 6.5 centimeters at the exit. Like the V-3, the gun is built in segments. Twenty-six six-meter-long sections make up the barrel, totaling 1,510 tons. Added to this are four 220-ton recoil cylinders and the 165-ton breech. The reinforcement around the breech is fifty feet of solid concrete, steel, and rock. From our base here in Cyprus, we can hit any target in the Middle East we wish.”

  “But it’s crazy,” I say. “You shoot the thing once and you’ll have the entire world on top of you in no time.”

  “You’re right,” he answers.

  “You only want to fire it once?”

  “Yes. Once is all I need.”

  “And what, may I ask, is your target?”

  “I’m afraid you will go to your death not knowing that,” Tarighian says.

  “Then can you tell me what kind of payload you’re firing?”

  Tarighian scratches his chin and says, “Why not? I’m using a 600-kilogram MOAB, or as you call it, a Massive Ordnance Airburst Bomb. I think you know what this can accomplish?”

  I knew what he was talking about. It’s similar to our CBU-72 Fuel-Air Explosive. It’s an incendiary, advanced cluster bomb carrying ethylene gas that explodes in the air, creating a fireball and explosive wave that spreads quickly over a much greater area than traditional explosives. The aftereffects of the explosion are very similar to those of small nuclear bombs but without the radiation. It’s a nasty, deadly device. Talk about a weapon of mass destruction—this is certainly it.

  “You’re evil,” I mutter. Tarighian’s eyes flare and he approaches me. He turns his head slightly, as if he’s preparing to strike me, but instead he spits a glob of phlegm at me. It hits me in the face and dribbles down my cheek.

  “That’s what I think of America,” he says. He moves away and addresses Mertens. “Begin the calibration. It’s time.”

  Mertens nods and picks up a phone. After a moment he says, “Begin calibration. Raise the Phoenix.”

  Six seconds later the control room shakes and a loud hum reverberates throughout the complex. Through the windows I see the ceiling part and slide away, revealing the dome two levels above. The supergun and its heavy platform begin to rise on a hydraulic lift toward the ground floor above us.

  Tarighian, satisfied that everything is working properly, turns to me and addresses the guards. “He’s seen enough. Take him to the incinerator room and kill him.”

  Farid grunts and makes a face at Tarighian. “I’m sorry, Farid,” he says. “I need you with me. Perhaps you’d like to hurt him a little right here?”

  The brute smiles like an ogre. Even though his good arm is in a cast, I’m sure his other one can pack a wallop as well. The guards hold me steady as Farid faces me. He raises his free arm, makes a fist, pulls it back, and puts his entire weight into a punch that nearly knocks my head off. For a moment I hear a ringing in my ears and see nothing but bright lights. A tremendous spear of pain shoots through my now-br
oken nose into the back of my brain. Before I have time to recover even slightly, Farid hits me hard in the stomach. The guards let me fall to my knees as I gasp for breath. Blood pours from my nose onto the floor.

  I hear Tarighian say, “That’s enough. Take him away and get rid of him. Be sure you videotape it. Make it gruesome. You know what to do.”

  The men roughly pull me out of the control room.

  36

  THERE was a seven-hour time difference between Cyprus and Washington, D.C. At precisely the moment that Sam Fisher infiltrated the shopping mall complex, Colonel Irving Lambert finished a phone call with the secretary of defense and waited impatiently at his desk for news from his Splinter Cell. He knew that Fisher had arrived safely in Cyprus, had received diving equipment from the Brits, and was on his way to Tarighian’s “shopping mall” outside of Famagusta.

  In anticipation of Fisher’s report, Lambert had already been in discussions with not only the secretary, but also the top military brain trust at the Pentagon, the president of the United States, and the secretary of state. In turn, these people were in touch with their counterparts in the Middle East. Should a strike in Cyprus become necessary, Lambert wanted an immediate response. As of the current time, all the appropriate players were ready and willing—except for Turkey. Even in the face of proof, the Turkish authorities refused to believe that Namik Basaran was really Nasir Tarighian, mastermind and patron of one of the world’s most dangerous terrorist organizations. The prosperity he had brought to southeastern Turkey was unquestionable. He had created jobs for hundreds of unemployed. He had contributed food and money to just causes. He had created a great deal of goodwill between Turkey and her neighbors. How could this man be the evil being that the United States claimed?

 

    Changing of the Guard Read onlineChanging of the GuardClear and Present Danger Read onlineClear and Present DangerHounds of Rome Read onlineHounds of RomeBreaking Point Read onlineBreaking PointTom Clancy's Jack Ryan Books 7-12 Read onlineTom Clancy's Jack Ryan Books 7-12Full Force and Effect Read onlineFull Force and EffectThe Archimedes Effect Read onlineThe Archimedes EffectCombat Ops Read onlineCombat OpsInto the Storm: On the Ground in Iraq Read onlineInto the Storm: On the Ground in IraqUnder Fire Read onlineUnder FirePoint of Impact Read onlinePoint of ImpactRed Rabbit Read onlineRed RabbitRainbow Six Read onlineRainbow SixThe Hunt for Red October Read onlineThe Hunt for Red OctoberThe Teeth of the Tiger Read onlineThe Teeth of the TigerConviction (2009) Read onlineConviction (2009)Battle Ready Read onlineBattle ReadyPatriot Games Read onlinePatriot GamesThe Sum of All Fears Read onlineThe Sum of All FearsFallout (2007) Read onlineFallout (2007)Red Storm Rising Read onlineRed Storm RisingThe Cardinal of the Kremlin Read onlineThe Cardinal of the KremlinExecutive Orders Read onlineExecutive OrdersLincoln, the unknown Read onlineLincoln, the unknownThreat Vector Read onlineThreat VectorThe Hunted Read onlineThe HuntedShadow Warriors: Inside the Special Forces Read onlineShadow Warriors: Inside the Special ForcesEnd Game Read onlineEnd GameSpecial Forces: A Guided Tour of U.S. Army Special Forces Read onlineSpecial Forces: A Guided Tour of U.S. Army Special ForcesLocked On Read onlineLocked OnLine of Sight Read onlineLine of SightTom Clancy Enemy Contact - Mike Maden Read onlineTom Clancy Enemy Contact - Mike MadenFighter Wing: A Guided Tour of an Air Force Combat Wing Read onlineFighter Wing: A Guided Tour of an Air Force Combat WingSpringboard Read onlineSpringboardLine of Sight - Mike Maden Read onlineLine of Sight - Mike MadenEndWar Read onlineEndWarDead or Alive Read onlineDead or AliveTom Clancy Support and Defend Read onlineTom Clancy Support and DefendCheckmate Read onlineCheckmateCommand Authority Read onlineCommand AuthorityCarrier: A Guided Tour of an Aircraft Carrier Read onlineCarrier: A Guided Tour of an Aircraft CarrierBlacklist Aftermath Read onlineBlacklist AftermathMarine: A Guided Tour of a Marine Expeditionary Unit Read onlineMarine: A Guided Tour of a Marine Expeditionary UnitCommander-In-Chief Read onlineCommander-In-ChiefArmored Cav: A Guided Tour of an Armored Cavalry Regiment Read onlineArmored Cav: A Guided Tour of an Armored Cavalry RegimentTom Clancy's Jack Ryan Books 1-6 Read onlineTom Clancy's Jack Ryan Books 1-6The Ultimate Escape Read onlineThe Ultimate EscapeAirborne: A Guided Tour of an Airborne Task Force Read onlineAirborne: A Guided Tour of an Airborne Task ForceDebt of Honor Read onlineDebt of HonorCyberspy Read onlineCyberspyPoint of Contact Read onlinePoint of ContactOperation Barracuda (2005) Read onlineOperation Barracuda (2005)Choke Point Read onlineChoke PointPower and Empire Read onlinePower and EmpireEvery Man a Tiger: The Gulf War Air Campaign Read onlineEvery Man a Tiger: The Gulf War Air CampaignEndgame (1998) Read onlineEndgame (1998)EndWar: The Missing Read onlineEndWar: The MissingSplinter Cell (2004) Read onlineSplinter Cell (2004)The Great Race Read onlineThe Great RaceTrue Faith and Allegiance Read onlineTrue Faith and AllegianceDeathworld Read onlineDeathworldGhost Recon (2008) Read onlineGhost Recon (2008)Duel Identity Read onlineDuel IdentityLine of Control o-8 Read onlineLine of Control o-8The Hunt for Red October jr-3 Read onlineThe Hunt for Red October jr-3Hidden Agendas nf-2 Read onlineHidden Agendas nf-2Acts of War oc-4 Read onlineActs of War oc-4Ruthless.Com pp-2 Read onlineRuthless.Com pp-2Night Moves Read onlineNight MovesThe Hounds of Rome - Mystery of a Fugitive Priest Read onlineThe Hounds of Rome - Mystery of a Fugitive PriestInto the Storm: On the Ground in Iraq sic-1 Read onlineInto the Storm: On the Ground in Iraq sic-1Threat Vector jrj-4 Read onlineThreat Vector jrj-4Combat Ops gr-2 Read onlineCombat Ops gr-2Virtual Vandals nfe-1 Read onlineVirtual Vandals nfe-1Runaways nfe-16 Read onlineRunaways nfe-16Marine: A Guided Tour of a Marine Expeditionary Unit tcml-4 Read onlineMarine: A Guided Tour of a Marine Expeditionary Unit tcml-4Shadow Warriors: Inside the Special Forces sic-3 Read onlineShadow Warriors: Inside the Special Forces sic-3Jack Ryan Books 1-6 Read onlineJack Ryan Books 1-6Cold Case nfe-15 Read onlineCold Case nfe-15Changing of the Guard nf-8 Read onlineChanging of the Guard nf-8Splinter Cell sc-1 Read onlineSplinter Cell sc-1Battle Ready sic-4 Read onlineBattle Ready sic-4The Bear and the Dragon jrao-11 Read onlineThe Bear and the Dragon jrao-11Fighter Wing: A Guided Tour of an Air Force Combat Wing tcml-3 Read onlineFighter Wing: A Guided Tour of an Air Force Combat Wing tcml-3Patriot Games jr-1 Read onlinePatriot Games jr-1Jack Ryan Books 7-12 Read onlineJack Ryan Books 7-12Mission of Honor o-9 Read onlineMission of Honor o-9Private Lives nfe-9 Read onlinePrivate Lives nfe-9Operation Barracuda sc-2 Read onlineOperation Barracuda sc-2Cold War pp-5 Read onlineCold War pp-5Point of Impact nf-5 Read onlinePoint of Impact nf-5Red Rabbit jr-9 Read onlineRed Rabbit jr-9The Deadliest Game nfe-2 Read onlineThe Deadliest Game nfe-2Springboard nf-9 Read onlineSpringboard nf-9Safe House nfe-10 Read onlineSafe House nfe-10EndWar e-1 Read onlineEndWar e-1Duel Identity nfe-12 Read onlineDuel Identity nfe-12Deathworld nfe-13 Read onlineDeathworld nfe-13Politika pp-1 Read onlinePolitika pp-1Rainbow Six jr-9 Read onlineRainbow Six jr-9Tom Clancy's Power Plays 1 - 4 Read onlineTom Clancy's Power Plays 1 - 4Endgame sc-6 Read onlineEndgame sc-6Executive Orders jr-7 Read onlineExecutive Orders jr-7Net Force nf-1 Read onlineNet Force nf-1Call to Treason o-11 Read onlineCall to Treason o-11Locked On jrj-3 Read onlineLocked On jrj-3Against All Enemies Read onlineAgainst All EnemiesThe Sum of All Fears jr-7 Read onlineThe Sum of All Fears jr-7Sea of Fire o-10 Read onlineSea of Fire o-10Fallout sc-4 Read onlineFallout sc-4Balance of Power o-5 Read onlineBalance of Power o-5Shadow Watch pp-3 Read onlineShadow Watch pp-3State of War nf-7 Read onlineState of War nf-7Wild Card pp-8 Read onlineWild Card pp-8Games of State o-3 Read onlineGames of State o-3Death Match nfe-18 Read onlineDeath Match nfe-18Against All Enemies mm-1 Read onlineAgainst All Enemies mm-1Every Man a Tiger: The Gulf War Air Campaign sic-2 Read onlineEvery Man a Tiger: The Gulf War Air Campaign sic-2Cybernation nf-6 Read onlineCybernation nf-6Support and Defend Read onlineSupport and DefendNight Moves nf-3 Read onlineNight Moves nf-3SSN Read onlineSSNCutting Edge pp-6 Read onlineCutting Edge pp-6The Cardinal of the Kremlin jrao-5 Read onlineThe Cardinal of the Kremlin jrao-5War of Eagles o-12 Read onlineWar of Eagles o-12Op-Center o-1 Read onlineOp-Center o-1Mirror Image o-2 Read onlineMirror Image o-2The Archimedes Effect nf-10 Read onlineThe Archimedes Effect nf-10Teeth of the Tiger jrj-1 Read onlineTeeth of the Tiger jrj-1Bio-Strike pp-4 Read onlineBio-Strike pp-4State of Siege o-6 Read onlineState of Siege o-6Debt of Honor jr-6 Read onlineDebt of Honor jr-6Zero Hour pp-7 Read onlineZero Hour pp-7Ghost Recon gr-1 Read onlineGhost Recon gr-1Command Authority jr-10 Read onlineCommand Authority jr-10Tom Clancy's Power Plays 5 - 8 Read onlineTom Clancy's Power Plays 5 - 8Checkmate sc-3 Read onlineCheckmate sc-3Breaking Point nf-4 Read onlineBreaking Point nf-4Gameprey nfe-11 Read onlineGameprey nfe-11The Hunted e-2 Read onlineThe Hunted e-2Hidden Agendas Read onlineHidden AgendasDivide and Conquer o-7 Read onlineDivide and Conquer o-7