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    Table of Contents
   Title Page
   Copyright Page
   Dedication
   Acknowledgements
   Chapter 1
   Chapter 2
   Chapter 3
   Chapter 4
   Chapter 5
   Chapter 6
   Chapter 7
   Chapter 8
   Chapter 9
   Chapter 10
   Chapter 11
   Chapter 12
   Chapter 13
   Chapter 14
   Chapter 15
   Chapter 16
   Chapter 17
   Chapter 18
   Chapter 19
   Chapter 20
   Chapter 21
   Chapter 22
   Chapter 23
   Chapter 24
   Chapter 25
   Chapter 26
   Chapter 27
   Chapter 28
   Chapter 29
   Chapter 30
   Chapter 31
   Chapter 32
   Chapter 33
   Chapter 34
   Chapter 35
   Chapter 36
   Chapter 37
   Chapter 38
   Chapter 39
   Chapter 40
   Chapter 41
   Chapter 42
   Chapter 43
   Chapter 44
   Chapter 45
   Chapter 46
   Chapter 47
   Chapter 48
   Chapter 49
   EPILOGUE
   THE BESTSELLING NOVELS OF
   TOM CLANCY
   THE TEETH OF THE TIGER
   A new generation—Jack Ryan, Jr.—takes over in Tom Clancy’s
   extraordinary, and extraordinarily prescient, novel.
   “INCREDIBLY ADDICTIVE.” —Daily Mail (London)
   RED RABBIT
   Tom Clancy returns to Jack Ryan’s early days—
   in an engrossing novel of global political drama . . .
   “A WILD, SATISFYING RIDE.” —New York Daily News
   THE BEAR AND THE DRAGON
   A clash of world powers. President Jack Ryan’s trial by fire.
   “HEART-STOPPING ACTION . . . CLANCY STILL REIGNS.” —The Washington Post
   RAINBOW SIX
   John Clark is used to doing the CIA’s dirty work.
   Now he’s taking on the world . . .
   “ACTION-PACKED.” —The New York Times Book Review
   EXECUTIVE ORDERS
   A devastating terrorist act leaves Jack Ryan
   as President of the United States . . .
   “UNDOUBTEDLY CLANCY’S BEST YET.”
   —The Atlanta Journal-Constitution
   DEBT OF HONOR
   It begins with the murder of an American woman
   in the backstreets of Tokyo. It ends in war . . .
   “A SHOCKER.” —Entertainment Weekly
   THE HUNT FOR RED OCTOBER
   The smash bestseller that launched Clancy’s career—
   the incredible search for a Soviet defector
   and the nuclear submarine he commands . . .
   “BREATHLESSLY EXCITING.” —The Washington Post
   RED STORM RISING
   The ultimate scenario for World War III—
   the final battle for global control . . .
   “THE ULTIMATE WAR GAME . . . BRILLIANT.”
   —Newsweek
   PATRIOT GAMES
   CIA analyst Jack Ryan stops an assassination—
   and incurs the wrath of Irish terrorists . . .
   “A HIGH PITCH OF EXCITEMENT.”
   —The Wall Street Journal
   THE CARDINAL OF THE KREMLIN
   The superpowers race for the ultimate Star Wars
   missile defense system . . .
   “CARDINAL EXCITES, ILLUMINATES . . . A REAL PAGE-TURNER.” —Los Angeles Daily News
   CLEAR AND PRESENT DANGER
   The killing of three U.S. officials in Colombia ignites the
   American government’s explosive, and top secret, response . . .
   “A CRACKLING GOOD YARN.” —The Washington Post
   THE SUM OF ALL FEARS
   The disappearance of an Israeli nuclear weapon threatens the
   balance of power in the Middle East—and around the world . . .
   “CLANCY AT HIS BEST . . . NOT TO BE MISSED.”
   —The Dallas Morning News
   WITHOUT REMORSE
   His code name is Mr. Clark. And his work for the CIA
   is brilliant, cold-blooded, and efficient . . . but who is he really?
   “HIGHLY ENTERTAINING.” —The Wall Street Journal
   Novels by Tom Clancy
   THE HUNT FOR RED OCTOBER
   RED STORM RISING
   PATRIOT GAMES
   THE CARDINAL OF THE KREMLIN
   CLEAR AND PRESENT DANGER
   THE SUM OF ALL FEARS
   WITHOUT REMORSE
   DEBT OF HONOR
   EXECUTIVE ORDERS
   RAINBOW SIX
   THE BEAR AND THE DRAGON
   RED RABBIT
   THE TEETH OF THE TIGER
   SSN: STRATEGIES OF SUBMARINE WARFARE
   Nonfiction
   SUBMARINE: A GUIDED TOUR INSIDE A NUCLEAR WARSHIP
   ARMORED CAV: A GUIDED TOUR OF AN ARMORED CAVALRY REGIMENT
   FIGHTER WING: A GUIDED TOUR OF AN AIR FORCE COMBAT WING
   MARINE: A GUIDED TOUR OF A MARINE EXPEDITIONARY UNIT
   AIRBORNE: A GUIDED TOUR OF AN AIRBORNE TASK FORCE
   CARRIER: A GUIDED TOUR OF AN AIRCRAFT CARRIER
   SPECIAL FORCES: A GUIDED TOUR OF U.S. ARMY SPECIAL FORCES
   INTO THE STORM: A STUDY IN COMMAND
   (written with General Fred Franks, Jr., Ret., and Tony Koltz)
   EVERY MAN A TIGER
   (written with General Charles Horner, Ret., and Tony Koltz)
   SHADOW WARRIORS: INSIDE THE SPECIAL FORCES
   (written with General Carl Stiner, Ret., and Tony Koltz)
   BATTLE READY
   (written with General Tony Zinni, Ret., and Tony Koltz)
   Created by Tom Clancy
   TOM CLANCY’S SPLINTER CELL
   TOM CLANCY’S SPLINTER CELL: OPERATION BARRACUDA
   TOM CLANCY’S SPLINTER CELL: CHECKMATE
   TOM CLANCY’S SPLINTER CELL: FALLOUT
   Created by Tom Clancy and Steve Pieczenik
   TOM CLANCY’S OP-CENTER
   TOM CLANCY’S OP-CENTER: MIRROR IMAGE
   TOM CLANCY’S OP-CENTER: GAMES OF STATE
   TOM CLANCY’S OP-CENTER: ACTS OF WAR
   TOM CLANCY’S OP-CENTER: BALANCE OF POWER
   TOM CLANCY’S OP-CENTER: STATE OF SIEGE
   TOM CLANCY’S OP-CENTER: DIVIDE AND CONQUER
   TOM CLANCY’S OP-CENTER: LINE OF CONTROL
   TOM CLANCY’S OP-CENTER: MISSION OF HONOR
   TOM CLANCY’S OP-CENTER: SEA OF FIRE
   TOM CLANCY’S OP-CENTER: CALL TO TREASON
   TOM CLANCY’S OP-CENTER: WAR OF EAGLES
   TOM CLANCY’S NET FORCE
   TOM CLANCY’S NET FORCE: HIDDEN AGENDAS
   TOM CLANCY’S NET FORCE: NIGHT MOVES
   TOM CLANCY’S NET FORCE: BREAKING POINT
   TOM CLANCY’S NET FORCE: POINT OF IMPACT
   TOM CLANCY’S NET FORCE: CYBERNATION
   TOM CLANCY’S NET FORCE: STATE OF WAR
   TOM CLANCY’S NET FORCE: CHANGING OF THE GUARD
   TOM CLANCY’S NET FORCE: SPRINGBOARD
   TOM CLANCY’S NET FORCE: THE ARCHIMEDES EFFECT
   Created by Tom Clancy and Martin Greenberg
   TOM CLANCY’S POWER PLAYS: POLITIKA
   TOM CLANCY’S POWER PLAYS: RUTHLESS.COM
   TOM CLANCY’S POWER PLAYS: SHADOW WATCH
   TOM CLANCY’S POWER PLAYS: BIO-STRIKE
   TOM CLANCY’S POWER P
LAYS: COLD WAR
   TOM CLANCY’S POWER PLAYS: CUTTING EDGE
   TOM CLANCY’S POWER PLAYS: ZERO HOUR
   TOM CLANCY’S POWER PLAYS: WILD CARD
   THE BERKLEY PUBLISHING GROUP
   Published by the Penguin Group
   Penguin Group (USA) Inc.
   375 Hudson Street, New York, New York 10014, USA
   Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario M4P 2Y3, Canada
   (a division of Pearson Penguin Canada Inc.)
   Penguin Books Ltd., 80 Strand, London WC2R 0RL, England
   Penguin Group Ireland, 25 St. Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd.)
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   (a division of Pearson Australia Group Pty. Ltd.)
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   (a division of Pearson New Zealand Ltd.)
   Penguin Books (South Africa) (Pty.) Ltd., 24 Sturdee Avenue, Rosebank, Johannesburg 2196,
   South Africa
   Penguin Books Ltd., Registered Offices: 80 Strand, London WC2R 0RL, England
   This is a work of fiction. Names, characters, places, and incidents either are the product of the author’s imagination or are used fictitiously, and any resemblance to actual persons, living or dead, business establishments, events, or locales is entirely coincidental.
   TOM CLANCY’S SPLINTER CELL®: FALLOUT
   A Berkley Book / published by arrangement with Rubicon, Inc.
   PRINTING HISTORY
   Berkley edition / November 2007
   Copyright © 2007 by Rubicon, Inc.
   All rights reserved.
   No part of this book may be reproduced, scanned, or distributed in any printed or electronic form
   without permission. Please do not participate in or encourage piracy of copyrighted materials in
   violation of the author’s rights. Purchase only authorized editions.
   For information, address: The Berkley Publishing Group,
   a division of Penguin Group (USA) Inc.,
   375 Hudson Street, New York, New York 10014.
   eISBN : 978-1-101-00375-6
   BERKLEY®
   Berkley Books are published by The Berkley Publishing Group,
   a division of Penguin Group (USA) Inc.,
   375 Hudson Street, New York, New York 10014.
   BERKLEY® is a registered trademark of Penguin Group (USA) Inc.
   The “B” design is a trademark belonging to Penguin Group (USA) Inc.
   http://us.penguingroup.com
   To all the loyal “Fisherists” skulking about out there.
   ACKNOWLEDGMENTS
   While I’ve said it before, it bears repeating: The author is but the “face” of a book. The heart, muscles, and oftentimes the brains of a book work behind the scenes, unseen, and too often unacknowledged.
   Thanks to the following for helping make Tom Clancy’s Splinter Cell: Fallout the great book it is:
   Tom Colgan, Sandy Harding, and everyone else at The Berkley Publishing Group. Thanks for making me look good.
   Michael Ovitz and Chris George. Thanks for your confidence.
   From Ubisoft: Joshua Meyer, Richard Dansky, Alexis Nolent, Olivier Henriot, Ubisoft Legal Department, and everyone else who has a hand in producing Splinter Cell. (All of whom I forgot to recognize in the last book. My apologies.)
   Pam Ahearn. Thanks for your support and dedication. You’re the best, Pam.
   Tom Clancy, without whom Splinter Cell wouldn’t exist.
   And, of course, my wife. I’m glad you’re in my life.
   1
   2008—SAN FRANCISCO
   FISHER knew he was being followed. He knew it by the obvious signs, of course, but he also felt it in his gut. What he didn’t know was how many there were and when they would make their move. He’d already picked up the package right under their noses, so they certainly weren’t going to let him reach the drop-off. But how close would they let him get?
   He stopped before the window of a watch shop and stood admiring the newest Tissots on display. From the corner of his eye, he saw the man he’d named Tail 6.1 (one watcher on his six o’clock position) also stop before a window to study the merchandise. The man was good; as Fisher watched, the man pulled out his cell phone, dialed, then said after a moment, “No, I’m looking at it right now . . . yeah, the exact one you’ve been looking for . . .”
   A good tail personalizes his or her cover, Fisher reminded himself. Without that, a watcher tends to carry a “pursuit aura” that anyone with even the most rudimentary countersurveillance training would pick up on.
   “. . . no, the one on Franklin Street . . . right. Okay, bye.”
   Walking fifty feet behind Tail 6.1, Tail 6.2.2 (two watchers together, a man and woman walking arm in arm, second position behind the first tail), passed their compatriot at the shop window and kept walking, passing Fisher a few seconds later and continuing down the sidewalk. Fisher mentally switched their designation to Tail 12.2—they were now in the lead tail position.
   He’d been keeping this imaginary clock face in his head for the past two hours, moving the various pawns around as they changed positions and proximity to him. They were all very good, moving seamlessly as they kept a blanket of surveillance over him, all the while changing clothes and partners and demeanors in hopes of remaining invisible to him. It hadn’t worked, but neither had he been able to lose them with the routine dry-cleaning tactics. The other factor: Did they know he’d made them? Probably not; if they did, they would’ve already taken him.
   It would have been ridiculous—all these do-they-know-I-know machinations—if it hadn’t been so deadly serious. They’d already come close to catching him in the act two weeks earlier; if it happened this time, he was done.
   Fisher checked his watch. Another ten minutes was all he needed.
   Ten minutes and one last attempt to lose them.
   He turned from the shop window and continued down the sidewalk, but at a slower pace, letting the couple ahead of him gain some distance. The sidewalk and streets were moist with fog from the bay, and the mist swirled around the streetlights, rainbow-hued halos that seemed to shift and pulse as Fisher’s path took him closer or farther from each one. In the distance he could hear the mournful gong of navigation buoys.
   Ahead he could see the entrance to the alley, a darkened rectangle between two buildings. He’d chosen it the night before for a number of reasons: It sat equidistant between two streetlamps; its end was blocked by a tall hurricane fence topped with barbed wire; and, if he timed it correctly, his lead tails would round the corner ahead before he reached the alley entrance. And, once inside, to keep him in sight, one or more of the watchers would have to follow him in—probably the lone man on his tail. So, ten seconds for him to reach the entrance, thirty more waiting to see if his target reemerged, Fisher thought. With luck, he’d have forty seconds to do what he needed to do.
   Keeping his eyes fixed on the couple ahead and his ears tuned to the click of heels on the sidewalk behind him, Fisher adjusted his pace, waiting, waiting . . . The couple ahead rounded the corner. Fisher drew even with the alley’s entrance and continued for three more paces, then abruptly wheeled left and strode into the shadowed alley. Feeling the darkness envelop him, Fisher felt a wave of relief. For most of his career, he’d worked strictly in the shadows, and he’d come to think of them as his closest ally. Conversely, this cloak-and-dagger business was done mostly in plain sight. It was a different kind of game altogether. It had taken some getting used to.
   On flat feet he sprinted halfway down the alley until he reached the darkened doorway to his left, then ducked into it. Just as he’d left it, the tin garbage can lid was propped against the brick wall. He snatched it up, tucked it between his legs, then reached abov
e his head and snagged the lowermost rung of the building’s fire escape. He chinned himself onto the grated catwalk above and then crab-walked to the right until he reached the first stairway and started upward. At the next landing, he grasped the garbage can lid like a Frisbee in his right hand, leaned over the railing, took aim, and hurled the lid. It sailed true, arcing down the alley. It slammed into the hurricane fence at the far end, bounced off the fencing with a twanging rattle, and crashed into the garbage cans against the wall.
   Fisher was already moving, bounding silently up the fire escape ladder two steps at a time. He stopped, pressed his body against the wall, and listened. Below him he could hear heels clicking in the alley. He looked down. His lone tail, having heard the commotion, recognizing it for what it was, and assuming his target was making a run for it, had taken the bait.
   The final piece of Fisher’s ploy—a homeless man he’d paid $100 to wait in the alley on the other side of the fence until he got his cue—now played his part and shuffled down the alley toward its opposite entrance.
   Fisher heard a muttered “Damn,” then saw his tail lift his jacket cuff to his lips: “Target on run . . . heading east toward Auburn . . .” The tail turned and sprinted from the alley.
   Attaboy, Fisher thought and started a new timer in his head. Two minutes. No more.
   Ten seconds after the tail disappeared around the corner, a blue van with a red and yellow Johnson & Sons Plumbing placard on its side raced past the alley’s entrance and squealed around the corner. Fisher gave the van five more seconds, waiting until he no longer heard the engine, then climbed the final few steps to the fire escape’s uppermost platform, then boosted himself onto the roof. It was gravel-covered, flat, and mostly featureless save for a few rusted ventilation chimneys and a lone, phone booth-sized access door in its center. In the distance he could see the twinkling lights of San Francisco’s business district and beyond that, the navigation lights of cargo ships moving in the harbor.
   

 Changing of the Guard
Changing of the Guard Clear and Present Danger
Clear and Present Danger Hounds of Rome
Hounds of Rome Breaking Point
Breaking Point Tom Clancy's Jack Ryan Books 7-12
Tom Clancy's Jack Ryan Books 7-12 Full Force and Effect
Full Force and Effect The Archimedes Effect
The Archimedes Effect Combat Ops
Combat Ops Into the Storm: On the Ground in Iraq
Into the Storm: On the Ground in Iraq Under Fire
Under Fire Point of Impact
Point of Impact Red Rabbit
Red Rabbit Rainbow Six
Rainbow Six The Hunt for Red October
The Hunt for Red October The Teeth of the Tiger
The Teeth of the Tiger Conviction (2009)
Conviction (2009) Battle Ready
Battle Ready Patriot Games
Patriot Games The Sum of All Fears
The Sum of All Fears Fallout (2007)
Fallout (2007) Red Storm Rising
Red Storm Rising The Cardinal of the Kremlin
The Cardinal of the Kremlin Executive Orders
Executive Orders Lincoln, the unknown
Lincoln, the unknown Threat Vector
Threat Vector The Hunted
The Hunted Shadow Warriors: Inside the Special Forces
Shadow Warriors: Inside the Special Forces End Game
End Game Special Forces: A Guided Tour of U.S. Army Special Forces
Special Forces: A Guided Tour of U.S. Army Special Forces Locked On
Locked On Line of Sight
Line of Sight Tom Clancy Enemy Contact - Mike Maden
Tom Clancy Enemy Contact - Mike Maden Fighter Wing: A Guided Tour of an Air Force Combat Wing
Fighter Wing: A Guided Tour of an Air Force Combat Wing Springboard
Springboard Line of Sight - Mike Maden
Line of Sight - Mike Maden EndWar
EndWar Dead or Alive
Dead or Alive Tom Clancy Support and Defend
Tom Clancy Support and Defend Checkmate
Checkmate Command Authority
Command Authority Carrier: A Guided Tour of an Aircraft Carrier
Carrier: A Guided Tour of an Aircraft Carrier Blacklist Aftermath
Blacklist Aftermath Marine: A Guided Tour of a Marine Expeditionary Unit
Marine: A Guided Tour of a Marine Expeditionary Unit Commander-In-Chief
Commander-In-Chief Armored Cav: A Guided Tour of an Armored Cavalry Regiment
Armored Cav: A Guided Tour of an Armored Cavalry Regiment Tom Clancy's Jack Ryan Books 1-6
Tom Clancy's Jack Ryan Books 1-6 The Ultimate Escape
The Ultimate Escape Airborne: A Guided Tour of an Airborne Task Force
Airborne: A Guided Tour of an Airborne Task Force Debt of Honor
Debt of Honor Cyberspy
Cyberspy Point of Contact
Point of Contact Operation Barracuda (2005)
Operation Barracuda (2005) Choke Point
Choke Point Power and Empire
Power and Empire Every Man a Tiger: The Gulf War Air Campaign
Every Man a Tiger: The Gulf War Air Campaign Endgame (1998)
Endgame (1998) EndWar: The Missing
EndWar: The Missing Splinter Cell (2004)
Splinter Cell (2004) The Great Race
The Great Race True Faith and Allegiance
True Faith and Allegiance Deathworld
Deathworld Ghost Recon (2008)
Ghost Recon (2008) Duel Identity
Duel Identity Line of Control o-8
Line of Control o-8 The Hunt for Red October jr-3
The Hunt for Red October jr-3 Hidden Agendas nf-2
Hidden Agendas nf-2 Acts of War oc-4
Acts of War oc-4 Ruthless.Com pp-2
Ruthless.Com pp-2 Night Moves
Night Moves The Hounds of Rome - Mystery of a Fugitive Priest
The Hounds of Rome - Mystery of a Fugitive Priest Into the Storm: On the Ground in Iraq sic-1
Into the Storm: On the Ground in Iraq sic-1 Threat Vector jrj-4
Threat Vector jrj-4 Combat Ops gr-2
Combat Ops gr-2 Virtual Vandals nfe-1
Virtual Vandals nfe-1 Runaways nfe-16
Runaways nfe-16 Marine: A Guided Tour of a Marine Expeditionary Unit tcml-4
Marine: A Guided Tour of a Marine Expeditionary Unit tcml-4 Shadow Warriors: Inside the Special Forces sic-3
Shadow Warriors: Inside the Special Forces sic-3 Jack Ryan Books 1-6
Jack Ryan Books 1-6 Cold Case nfe-15
Cold Case nfe-15 Changing of the Guard nf-8
Changing of the Guard nf-8 Splinter Cell sc-1
Splinter Cell sc-1 Battle Ready sic-4
Battle Ready sic-4 The Bear and the Dragon jrao-11
The Bear and the Dragon jrao-11 Fighter Wing: A Guided Tour of an Air Force Combat Wing tcml-3
Fighter Wing: A Guided Tour of an Air Force Combat Wing tcml-3 Patriot Games jr-1
Patriot Games jr-1 Jack Ryan Books 7-12
Jack Ryan Books 7-12 Mission of Honor o-9
Mission of Honor o-9 Private Lives nfe-9
Private Lives nfe-9 Operation Barracuda sc-2
Operation Barracuda sc-2 Cold War pp-5
Cold War pp-5 Point of Impact nf-5
Point of Impact nf-5 Red Rabbit jr-9
Red Rabbit jr-9 The Deadliest Game nfe-2
The Deadliest Game nfe-2 Springboard nf-9
Springboard nf-9 Safe House nfe-10
Safe House nfe-10 EndWar e-1
EndWar e-1 Duel Identity nfe-12
Duel Identity nfe-12 Deathworld nfe-13
Deathworld nfe-13 Politika pp-1
Politika pp-1 Rainbow Six jr-9
Rainbow Six jr-9 Tom Clancy's Power Plays 1 - 4
Tom Clancy's Power Plays 1 - 4 Endgame sc-6
Endgame sc-6 Executive Orders jr-7
Executive Orders jr-7 Net Force nf-1
Net Force nf-1 Call to Treason o-11
Call to Treason o-11 Locked On jrj-3
Locked On jrj-3 Against All Enemies
Against All Enemies The Sum of All Fears jr-7
The Sum of All Fears jr-7 Sea of Fire o-10
Sea of Fire o-10 Fallout sc-4
Fallout sc-4 Balance of Power o-5
Balance of Power o-5 Shadow Watch pp-3
Shadow Watch pp-3 State of War nf-7
State of War nf-7 Wild Card pp-8
Wild Card pp-8 Games of State o-3
Games of State o-3 Death Match nfe-18
Death Match nfe-18 Against All Enemies mm-1
Against All Enemies mm-1 Every Man a Tiger: The Gulf War Air Campaign sic-2
Every Man a Tiger: The Gulf War Air Campaign sic-2 Cybernation nf-6
Cybernation nf-6 Support and Defend
Support and Defend Night Moves nf-3
Night Moves nf-3 SSN
SSN Cutting Edge pp-6
Cutting Edge pp-6 The Cardinal of the Kremlin jrao-5
The Cardinal of the Kremlin jrao-5 War of Eagles o-12
War of Eagles o-12 Op-Center o-1
Op-Center o-1 Mirror Image o-2
Mirror Image o-2 The Archimedes Effect nf-10
The Archimedes Effect nf-10 Teeth of the Tiger jrj-1
Teeth of the Tiger jrj-1 Bio-Strike pp-4
Bio-Strike pp-4 State of Siege o-6
State of Siege o-6 Debt of Honor jr-6
Debt of Honor jr-6 Zero Hour pp-7
Zero Hour pp-7 Ghost Recon gr-1
Ghost Recon gr-1 Command Authority jr-10
Command Authority jr-10 Tom Clancy's Power Plays 5 - 8
Tom Clancy's Power Plays 5 - 8 Checkmate sc-3
Checkmate sc-3 Breaking Point nf-4
Breaking Point nf-4 Gameprey nfe-11
Gameprey nfe-11 The Hunted e-2
The Hunted e-2 Hidden Agendas
Hidden Agendas Divide and Conquer o-7
Divide and Conquer o-7