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    Table of Contents
   Title Page
   Copyright Page
   Acknowledgements
   Epigraph
   ONE
   TWO
   THREE
   FOUR
   FIVE
   SIX
   SEVEN
   EIGHT
   NINE
   TEN
   ELEVEN
   TWELVE
   THIRTEEN
   FOURTEEN
   FIFTEEN
   SIXTEEN
   SEVENTEEN
   EIGHTEEN
   NINETEEN
   TWENTY
   TWENTY-ONE
   TWENTY-TWO
   TWENTY-THREE
   TWENTY-FOUR
   TWENTY-FIVE
   EPILOGUE
   THE BESTSELLING NOVELS OF
   TOM CLANCY
   THE TEETH OF THE TIGER
   A new generation—Jack Ryan, Jr.—takes over in Tom Clancy’s extraordinary, and extraordinarily prescient, novel.
   “INCREDIBLY ADDICTIVE.”
   —Daily Mail (London)
   RED RABBIT
   Tom Clancy returns to Jack Ryan’s early days—in an engrossing novel of global political drama . . .
   “A WILD, SATISFYING RIDE.”
   —New York Daily News
   THE BEAR AND THE DRAGON
   A clash of world powers. President Jack Ryan’s trial by fire.
   “HEART-STOPPING ACTION ... CLANCY STILL REIGNS.”
   —The Washington Post
   RAINBOW SIX
   John Clark is used to doing the CIA’s dirty work. Now he’s taking on the world . . .
   “ACTION-PACKED.”
   —The New York Times Book Review
   EXECUTIVE ORDERS
   A devastating terrorist act leaves Jack Ryan as President of the United States ...
   “UNDOUBTEDLY CLANCY’S BEST YET.”
   —The Atlanta Journal-Constitution
   DEBT OF HONOR
   It begins with the murder of an American woman in the backstreets of Tokyo. It ends in war . ..
   “A SHOCKER.”
   —Entertainment Weekly
   THE HUNT FOR RED OCTOBER
   The smash bestseller that launched Clancy’s career—the incredible search for a Soviet defector and the nuclear submarine he commands . . .
   “BREATHLESSLY EXCITING.”
   —The Washington Post
   RED STORM RISING
   The ultimate scenario for World War III—the final battle for global control ...
   “THE ULTIMATE WAR GAME ... BRILLIANT.”
   —Newsweek
   PATRIOT GAMES
   CIA analyst Jack Ryan stops an assassination—and incurs the wrath of Irish terrorists . . .
   “A HIGH PITCH OF EXCITEMENT.”
   —The Wall Street Journal
   THE CARDINAL OF THE KREMLIN
   The superpowers race for the ultimate Star Wars missile defense system ...
   “CARDINAL EXCITES, ILLUMINATES ... A REAL PAGE-TURNER.”
   —Los Angeles Daily News
   CLEAR AND PRESENT DANGER
   The killing of three U.S. officials in Colombia ignites the American government’s explosive, and top secret, response ...
   “A CRACKLING GOOD YARN.”
   —The Washington Post
   THE SUM OF ALL FEARS
   The disappearance of an Israeli nuclear weapon threatens the balance of power in the Middle East—and around the world . . .
   “CLANCY AT HIS BEST ... NOT TO BE MISSED.”
   —The Dallas Morning News
   WITHOUT REMORSE
   His code name is Mr. Clark. And his work for the CIA is brilliant, cold-blooded, and efficient ... but who is he really?
   “HIGHLY ENTERTAINING.”
   —The Wall Street Journal
   NOVELS BY TOM CLANCY
   The Hunt for Red October
   Red Storm Rising
   Patriot Games
   The Cardinal of the Kremlin
   Clear and Present Danger
   The Sum of All Fears
   Without Remorse
   Debt of Honor
   Executive Orders
   Rainbow Six
   The Bear and the Dragon
   Red Rabbit
   The Teeth of the Tiger
   Dead or Alive
   (written with Grant Blackwood)
   SSN: Strategies of Submarine Warfare
   NONFICTION
   Submarine: A Guided Tour Inside a Nuclear Warship
   Armored Cav: A Guided Tour of an Armored Cavalry Regiment
   Fighter Wing: A Guided Tour of an Air Force Combat Wing
   Marine: A Guided Tour of a Marine Expeditionary Unit
   Airborne: A Guided Tour of an Airborne Task Force
   Carrier: A Guided Tour of an Aircraft Carrier
   Special Forces: A Guided Tour of U.S. Army Special Forces
   Into the Storm: A Study in Command
   (written with General Fred Franks, Jr., Ret., and Tony Koltz)
   Every Man a Tiger
   (written with General Chuck Horner, Ret., and Tony Koltz)
   Shadow Warriors: Inside the Special Forces
   (written with General Carl Stiner, Ret., and Tony Koltz)
   Battle Ready
   (written with General Tony Zinni, Ret., and Tony Koltz)
   Tom Clancy’s HAWX
   Tom Clancy’s Ghost Recon
   Tom Clancy’s EndWar
   EndWar
   The Hunted
   Tom Clancy’s Splinter Cell
   Splinter Cell
   Operation Barracuda
   Checkmate
   Fallout
   Conviction
   Endgame
   CREATED BY TOM CLANCY AND STEVE PIECZENIK
   Tom Clancy’s Op-Center
   Op-Center
   Mirror Image
   Games of State
   Acts of War
   Balance of Power
   State of Siege
   Divide and Conquer
   Line of Control
   Mission of Honor
   Sea of Fire
   Call to Treason
   War of Eagles
   Tom Clancy’s Net Force
   Net Force
   Hidden Agendas
   Night Moves
   Breaking Point
   Point of Impact
   CyberNation
   State of War
   Changing of the Guard
   Springboard
   The Archimedes Effect
   CREATED BY TOM CLANCY AND MARTIN GREENBERG
   Tom Clancy’s Power Plays
   Politika
   ruthless.com
   Shadow Watch
   Bio-Strike
   Cold War
   Cutting Edge
   Zero Hour
   Wild Card
   THE BERKLEY PUBLISHING GROUP
   Published by the Penguin Group
   Penguin Group (USA) Inc.
   375 Hudson Street, New York, New York 10014, USA
   Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario M4P 2Y3, Canada (a division of Pearson Penguin Canada Inc.)
   Penguin Books Ltd., 80 Strand, London WC2R ORL, England
   Penguin Group Ireland, 25 St. Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd.)
   Penguin Group (Australia), 250 Camberwell Road, Camberwell, Victoria 3124, Australia (a division of Pearson Australia Group Pty. Ltd.)
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   Penguin Books (South Africa) (Pty.) Ltd., 24 Sturdee Avenue, Rosebank, Johannesburg 2196, South Africa
   Penguin Books Ltd., Register
ed Offices: 80 Strand, London WC2R ORL, England
   This is a work of fiction. Names, characters, places, and incidents either are the product of the author’s imagination or are used fictitiously, and any resemblance to actual persons, living or dead, business establishments, events, or locales is entirely coincidental. The publisher does not have any control over and does not assume any responsibility for author or third-party websites or their content.
   TOM CLANCY’S ENDWAR™: THE HUNTED
   A Berkley Book / published by arrangement with Ubisoft Ltd.
   PRINTING HISTORY
   Berkley premium edition / February 2011
   Copyright © 2011 by Ubisoft Ltd.
   EndWar, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft in the U.S. and other countries. Tom Clancy’s EndWar © 2010 by Ubisoft Entertainment, S.A.
   All rights reserved.
   No part of this book may be reproduced, scanned, or distributed in any printed or electronic form without permission. Please do not participate in or encourage piracy of copyrighted materials in violation of the author’s rights. Purchase only authorized editions.
   For information, address: The Berkley Publishing Group, a division of Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014.
   eISBN : 978-1-101-47783-0
   BERKLEY®
   Berkley Books are published by The Berkley Publishing Group,
   a division of Penguin Group (USA) Inc.,
   375 Hudson Street, New York, New York 10014.
   BERKLEY® is a registered trademark of Penguin Group (USA) Inc.
   The “B” design is a trademark of Penguin Group (USA) Inc.
   http://us.penguingroup.com
   ACKNOWLEDGMENTS
   The author would like to thank a wonderful group of family members, friends, colleagues, and supporters. In particular, Mr. Tom Clancy and all of the folks at Ubisoft who created the EndWar game deserve my gratitude, as well as the following individuals:
   Mr. Sam Strachman of Longtail Studios helped me create this story from the ground up, working from brainstorming to outlining to final draft manuscript. His contributions are greatly appreciated and invaluable.
   Mr. James Ide served as our primary researcher and story expert. He scrutinized every page, relying on his extensive military background, his keen writing skills, and his commitment to this story to provide criticism, advice, and suggestions that greatly improved the manuscript.
   Ms. Jackie Fiest graciously volunteered to serve as our first reader and provide her reactions and sharp eyes as a proofreader.
   Mr. Tom Colgan is simply the keenest and most supportive editor an author could have, and I’m fortunate to have worked with him on many projects.
   Nancy, Lauren, and Kendall Telep know quite well why they are mentioned here.
   I will kill the president of the Russian Federation.
   I will bring down the motherland. And then I will
   stand back and watch it all burn.
   —VIKTORIA ANTSY FOROV, AKA “THE SNOW MAIDEN”
   PROLOGUE
   San Fernando Valley
   Los Angeles, California
   2009
   Alexander Brent dropped into sixth gear and studied the digital head-up display glowing in his windshield:
   116 mph and climbing.
   The Corvette’s short throw shifter felt warm, while the 505-horsepower LS7 engine roared its demand for more fuel and pinned him to the sport seat.
   Streetlights and shop windows blurred by in a kaleidoscope of reds and blues and greens.
   Taking his cue from the car, Brent jabbed his foot on the accelerator pedal, and the beast leapt forward across the rain-slick pavement, the scent of burning rubber still wafting up into the black leather cockpit.
   Just a few minutes ago he’d come off the mark in a massive burnout, reaching sixty miles per hour in just 3.7 seconds. For a few heartbeats he’d lost control, the rear tires hopping, the back end swinging out until the traction control system engaged. He wasn’t used to this. In fact, this was not him at all.
   He tensed. Would he hit 120 ... 130 mph down this municipal street? Would he dare go 150 mph? It was a Sunday night, 11:50 P.M., and there were still a few other vehicles on the road, although the sidewalks looked clear of pedestrians. How fast would his rage take him?
   He kept a white-knuckled grip on the steering wheel with both hands. There was no more shifting to do; it was pedal to the metal, and the future would unfold.
   He flicked his gaze to the right and saw Villanueva’s door just a few feet away, both Corvettes neck and neck now, their Borla exhaust systems thundering as they raced up the four-lane road.
   Carlos Villanueva was just eighteen, the same age as Brent, and they were seniors at Northridge Academy High. They had never spoken to each other until Brent had rolled into the school parking lot with his Corvette. Brent had inherited the Vette from an uncle who’d passed away, and from that day on Villanueva had been challenging Brent to a street race, going so far as to follow him, harass him at every intersection, cut him off, and even show up at Brent’s doorstep, waiting for him to leave in the car. Villanueva had an older Vette, a yellow 2003 Z06 that he and his brother, Tomas, had heavily modified to boost the car’s horsepower. They called Brent’s car “the blue devil” and vowed to send him and the vehicle straight back to hell.
   Villanueva’s harassment was brutal, unrelenting, and he even enlisted his gang buddies to threaten Brent, telling him he’d better not drive the car unless he was willing to race. As Brent quickly learned, you can’t hide a jet-stream-blue Corvette very well in traffic; it tends to stand out. The bullying became so fierce that for a while Brent stopped driving the car, opting to walk or hop on his bike to school.
   Admittedly, an eighteen-year-old kid behind the wheel of a fifty-thousand-dollar sports car would draw some animosity and jealousy; in fact, his father, a successful city engineer with ties to local and state government, had warned him about that, but Brent had had no idea it would come to this.
   Villanueva’s bullying crossed the line on the night of Brent’s senior prom. Brent had picked up his date and they’d had a great time, but then, on his way back to drop her off, Villanueva had shown up and had forced Brent onto the shoulder as they’d descended Laurel Canyon Boulevard’s tortuous series of switchbacks and hairpin turns. Brent missed the guardrails by inches, pulled over, and bolted out of the car, only to watch as Villanueva flashed him the bird and squealed off.
   “I can’t take this anymore,” he told his girlfriend.
   “Then do something about it.”
   Two days later, as Brent was returning from a late movie, Villanueva pulled up beside him at a streetlight. Brent glanced over—and a mental switch was thrown.
   Villanueva sat there, revving his engine, his evil eyes sparkling, his shaven head and the tattoos spidering over his forearms suggesting he’d spent a lifetime in prison while he was really just a punk.
   Brent had taken a long breath. Enough. He was going to dust this bastard once and for all. And when they were finished, maybe Villanueva would bow out like a man and stop the BS games. Maybe this fool would realize that driving a fast car did not make you a man.
   Yet now, the faster they drove and the more they challenged each other, the more Brent realized that if he lost this race, he’d never live it down; Villanueva would never get off his back. The bullying would grow even worse because Brent would be the loser who got dusted. Winning meant he’d be free of this bastard forever.
   Or so he’d thought.
   As part of its modification package, Villanueva’s Corvette was equipped with a nitrous oxide system, or NOS, that allowed the engine to burn more fuel and air. He suddenly boosted away, pulling a full car length ahead of Brent, who, seeing this, reacted with more acceleration.
   121, 122, 123 mph ...
   There had been long stretches between intersections, but now they rocketed into a much busier part of town, with cross streets coming in five-secon
d intervals.
   A string of green lights gleamed overhead, but then a small commuter car pulled onto the road far ahead, blocking Villanueva’s lane. The two lanes for oncoming traffic were empty, so Brent rolled the wheel, taking himself across the road, allowing Villanueva to take his lane so they could both pass the car. This was a tacit understanding between street racers that Brent knew about but had never practiced.
   They whooshed past the unsuspecting driver, who saw only blue and yellow streaks from the corner of his eye and whose car shook violently from their passing.
   In unison, Brent and Villanueva cut back into their lanes.
   125 mph ...
   Brent’s mouth fell open as he once more checked Villanueva’s position: perfectly aligned with him.
   The dotted yellow lines were a continuous ribbon, and the apartment buildings that walled in both sides of the road squeezed tighter as sheer acceleration made the road appear more narrow. Brent was now one with the machine, and he’d never felt anything more powerful and invigorating. There was no other adrenaline rush like it. At the same time, his shoulders knotted in terror because he knew just the slightest deviation in his course or sudden obstacle in his path could end it all. He drove along a cliff between pure terror and utter joy.
   During the winter months in Los Angeles, when those precious rains most often occurred, a year’s worth of oil would begin to bubble up through the pavement. So as they crossed the next intersection, Brent felt the rear wheels begin to drift, and he realized with a start that they’d hit a large patch of oil and blasted over it, but now their wide race tires had grown slick.
   

 Changing of the Guard
Changing of the Guard Clear and Present Danger
Clear and Present Danger Hounds of Rome
Hounds of Rome Breaking Point
Breaking Point Tom Clancy's Jack Ryan Books 7-12
Tom Clancy's Jack Ryan Books 7-12 Full Force and Effect
Full Force and Effect The Archimedes Effect
The Archimedes Effect Combat Ops
Combat Ops Into the Storm: On the Ground in Iraq
Into the Storm: On the Ground in Iraq Under Fire
Under Fire Point of Impact
Point of Impact Red Rabbit
Red Rabbit Rainbow Six
Rainbow Six The Hunt for Red October
The Hunt for Red October The Teeth of the Tiger
The Teeth of the Tiger Conviction (2009)
Conviction (2009) Battle Ready
Battle Ready Patriot Games
Patriot Games The Sum of All Fears
The Sum of All Fears Fallout (2007)
Fallout (2007) Red Storm Rising
Red Storm Rising The Cardinal of the Kremlin
The Cardinal of the Kremlin Executive Orders
Executive Orders Lincoln, the unknown
Lincoln, the unknown Threat Vector
Threat Vector The Hunted
The Hunted Shadow Warriors: Inside the Special Forces
Shadow Warriors: Inside the Special Forces End Game
End Game Special Forces: A Guided Tour of U.S. Army Special Forces
Special Forces: A Guided Tour of U.S. Army Special Forces Locked On
Locked On Line of Sight
Line of Sight Tom Clancy Enemy Contact - Mike Maden
Tom Clancy Enemy Contact - Mike Maden Fighter Wing: A Guided Tour of an Air Force Combat Wing
Fighter Wing: A Guided Tour of an Air Force Combat Wing Springboard
Springboard Line of Sight - Mike Maden
Line of Sight - Mike Maden EndWar
EndWar Dead or Alive
Dead or Alive Tom Clancy Support and Defend
Tom Clancy Support and Defend Checkmate
Checkmate Command Authority
Command Authority Carrier: A Guided Tour of an Aircraft Carrier
Carrier: A Guided Tour of an Aircraft Carrier Blacklist Aftermath
Blacklist Aftermath Marine: A Guided Tour of a Marine Expeditionary Unit
Marine: A Guided Tour of a Marine Expeditionary Unit Commander-In-Chief
Commander-In-Chief Armored Cav: A Guided Tour of an Armored Cavalry Regiment
Armored Cav: A Guided Tour of an Armored Cavalry Regiment Tom Clancy's Jack Ryan Books 1-6
Tom Clancy's Jack Ryan Books 1-6 The Ultimate Escape
The Ultimate Escape Airborne: A Guided Tour of an Airborne Task Force
Airborne: A Guided Tour of an Airborne Task Force Debt of Honor
Debt of Honor Cyberspy
Cyberspy Point of Contact
Point of Contact Operation Barracuda (2005)
Operation Barracuda (2005) Choke Point
Choke Point Power and Empire
Power and Empire Every Man a Tiger: The Gulf War Air Campaign
Every Man a Tiger: The Gulf War Air Campaign Endgame (1998)
Endgame (1998) EndWar: The Missing
EndWar: The Missing Splinter Cell (2004)
Splinter Cell (2004) The Great Race
The Great Race True Faith and Allegiance
True Faith and Allegiance Deathworld
Deathworld Ghost Recon (2008)
Ghost Recon (2008) Duel Identity
Duel Identity Line of Control o-8
Line of Control o-8 The Hunt for Red October jr-3
The Hunt for Red October jr-3 Hidden Agendas nf-2
Hidden Agendas nf-2 Acts of War oc-4
Acts of War oc-4 Ruthless.Com pp-2
Ruthless.Com pp-2 Night Moves
Night Moves The Hounds of Rome - Mystery of a Fugitive Priest
The Hounds of Rome - Mystery of a Fugitive Priest Into the Storm: On the Ground in Iraq sic-1
Into the Storm: On the Ground in Iraq sic-1 Threat Vector jrj-4
Threat Vector jrj-4 Combat Ops gr-2
Combat Ops gr-2 Virtual Vandals nfe-1
Virtual Vandals nfe-1 Runaways nfe-16
Runaways nfe-16 Marine: A Guided Tour of a Marine Expeditionary Unit tcml-4
Marine: A Guided Tour of a Marine Expeditionary Unit tcml-4 Shadow Warriors: Inside the Special Forces sic-3
Shadow Warriors: Inside the Special Forces sic-3 Jack Ryan Books 1-6
Jack Ryan Books 1-6 Cold Case nfe-15
Cold Case nfe-15 Changing of the Guard nf-8
Changing of the Guard nf-8 Splinter Cell sc-1
Splinter Cell sc-1 Battle Ready sic-4
Battle Ready sic-4 The Bear and the Dragon jrao-11
The Bear and the Dragon jrao-11 Fighter Wing: A Guided Tour of an Air Force Combat Wing tcml-3
Fighter Wing: A Guided Tour of an Air Force Combat Wing tcml-3 Patriot Games jr-1
Patriot Games jr-1 Jack Ryan Books 7-12
Jack Ryan Books 7-12 Mission of Honor o-9
Mission of Honor o-9 Private Lives nfe-9
Private Lives nfe-9 Operation Barracuda sc-2
Operation Barracuda sc-2 Cold War pp-5
Cold War pp-5 Point of Impact nf-5
Point of Impact nf-5 Red Rabbit jr-9
Red Rabbit jr-9 The Deadliest Game nfe-2
The Deadliest Game nfe-2 Springboard nf-9
Springboard nf-9 Safe House nfe-10
Safe House nfe-10 EndWar e-1
EndWar e-1 Duel Identity nfe-12
Duel Identity nfe-12 Deathworld nfe-13
Deathworld nfe-13 Politika pp-1
Politika pp-1 Rainbow Six jr-9
Rainbow Six jr-9 Tom Clancy's Power Plays 1 - 4
Tom Clancy's Power Plays 1 - 4 Endgame sc-6
Endgame sc-6 Executive Orders jr-7
Executive Orders jr-7 Net Force nf-1
Net Force nf-1 Call to Treason o-11
Call to Treason o-11 Locked On jrj-3
Locked On jrj-3 Against All Enemies
Against All Enemies The Sum of All Fears jr-7
The Sum of All Fears jr-7 Sea of Fire o-10
Sea of Fire o-10 Fallout sc-4
Fallout sc-4 Balance of Power o-5
Balance of Power o-5 Shadow Watch pp-3
Shadow Watch pp-3 State of War nf-7
State of War nf-7 Wild Card pp-8
Wild Card pp-8 Games of State o-3
Games of State o-3 Death Match nfe-18
Death Match nfe-18 Against All Enemies mm-1
Against All Enemies mm-1 Every Man a Tiger: The Gulf War Air Campaign sic-2
Every Man a Tiger: The Gulf War Air Campaign sic-2 Cybernation nf-6
Cybernation nf-6 Support and Defend
Support and Defend Night Moves nf-3
Night Moves nf-3 SSN
SSN Cutting Edge pp-6
Cutting Edge pp-6 The Cardinal of the Kremlin jrao-5
The Cardinal of the Kremlin jrao-5 War of Eagles o-12
War of Eagles o-12 Op-Center o-1
Op-Center o-1 Mirror Image o-2
Mirror Image o-2 The Archimedes Effect nf-10
The Archimedes Effect nf-10 Teeth of the Tiger jrj-1
Teeth of the Tiger jrj-1 Bio-Strike pp-4
Bio-Strike pp-4 State of Siege o-6
State of Siege o-6 Debt of Honor jr-6
Debt of Honor jr-6 Zero Hour pp-7
Zero Hour pp-7 Ghost Recon gr-1
Ghost Recon gr-1 Command Authority jr-10
Command Authority jr-10 Tom Clancy's Power Plays 5 - 8
Tom Clancy's Power Plays 5 - 8 Checkmate sc-3
Checkmate sc-3 Breaking Point nf-4
Breaking Point nf-4 Gameprey nfe-11
Gameprey nfe-11 The Hunted e-2
The Hunted e-2 Hidden Agendas
Hidden Agendas Divide and Conquer o-7
Divide and Conquer o-7