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    Table of Contents
   Title Page
   Copyright Page
   Acknowledgements
   Chapter 1
   Chapter 2
   Chapter 3
   Chapter 4
   Chapter 5
   Chapter 6
   Chapter 7
   Chapter 8
   Chapter 9
   Chapter 10
   Chapter 11
   Chapter 12
   Chapter 13
   Chapter 14
   Chapter 15
   Chapter 16
   Chapter 17
   Chapter 18
   Chapter 19
   Chapter 20
   Chapter 21
   Chapter 22
   Chapter 23
   Chapter 24
   Chapter 25
   Chapter 26
   Chapter 27
   Chapter 28
   Chapter 29
   Chapter 30
   Chapter 31
   Chapter 32
   Chapter 33
   Chapter 34
   Chapter 35
   Chapter 36
   Chapter 37
   Chapter 38
   Chapter 39
   Chapter 40
   THE BESTSELLING NOVELS OF
   TOM CLANCY
   THE TEETH OF THE TIGER
   A new generation—Jack Ryan, Jr.—takes over in Tom Clancy’s
   extraordinary, and extraordinarily prescient, novel.
   “INCREDIBLY ADDICTIVE.” —Daily Mail (London)
   RED RABBIT
   Tom Clancy returns to Jack Ryan’s early days—
   in an engrossing novel of global political drama . . .
   “A WILD, SATISFYING RIDE.” —New York Daily News
   THE BEAR AND THE DRAGON
   A clash of world powers. President Jack Ryan’s trial by fire.
   “HEART-STOPPING ACTION . . . CLANCY STILL REIGNS.” —The Washington Post
   RAINBOW SIX
   John Clark is used to doing the CIA’s dirty work.
   Now he’s taking on the world . . .
   “ACTION-PACKED.” —The New York Times Book Review
   EXECUTIVE ORDERS
   A devastating terrorist act leaves Jack Ryan
   as President of the United States . . .
   “UNDOUBTEDLY CLANCY’S BEST YET.” —The Atlanta Journal-Constitution
   DEBT OF HONOR
   It begins with the murder of an American woman
   in the back streets of Tokyo. It ends in war . . .
   “A SHOCKER.” —Entertainment Weekly
   THE HUNT FOR RED OCTOBER
   The smash bestseller that launched Clancy’s career—
   the incredible search for a Soviet defector
   and the nuclear submarine he commands . . .
   “BREATHLESSLY EXCITING.” —The Washington Post
   RED STORM RISING
   The ultimate scenario for World War III—
   the final battle for global control . . .
   “THE ULTIMATE WAR GAME . . . BRILLIANT.”
   —Newsweek
   PATRIOT GAMES
   CIA analyst Jack Ryan stops an assassination—
   and incurs the wrath of Irish terrorists . . .
   “A HIGH PITCH OF EXCITEMENT.”
   —The Wall Street Journal
   THE CARDINAL OF THE KREMLIN
   The superpowers race for the ultimate Star Wars
   missile defense system . . .
   “CARDINAL EXCITES, ILLUMINATES . . . A REAL PAGE-TURNER.” —Los Angeles Daily News
   CLEAR AND PRESENT DANGER
   The killing of three U.S. officials in Colombia ignites the
   American government’s explosive, and top secret, response . . .
   “A CRACKLING GOOD YARN.” —The Washington Post
   THE SUM OF ALL FEARS
   The disappearance of an Israeli nuclear weapon threatens the
   balance of power in the Middle East—and around the world . . .
   “CLANCY AT HIS BEST . . . NOT TO BE MISSED.”
   —The Dallas Morning News
   WITHOUT REMORSE
   His code name is Mr. Clark. And his work for the CIA
   is brilliant, cold-blooded, and efficient . . . but who is he really?
   “HIGHLY ENTERTAINING.” —The Wall Street Journal
   Novels by Tom Clancy
   THE HUNT FOR RED OCTOBER
   RED STORM RISING
   PATRIOT GAMES
   THE CARDINAL OF THE KREMLIN
   CLEAR AND PRESENT DANGER
   THE SUM OF ALL FEARS
   WITHOUT REMORSE
   DEBT OF HONOR
   EXECUTIVE ORDERS
   RAINBOW SIX
   THE BEAR AND THE DRAGON
   RED RABBIT
   THE TEETH OF THE TIGER
   SSN: STRATEGIES OF SUBMARINE WARFARE
   Nonfiction
   SUBMARINE: A GUIDED TOUR INSIDE A NUCLEAR WARSHIP
   ARMORED CAV: A GUIDED TOUR OF AN ARMORED CAVALRY REGIMENT
   FIGHTER WING: A GUIDED TOUR OF AN AIR FORCE COMBAT WING
   MARINE: A GUIDED TOUR OF A MARINE EXPEDITIONARY UNIT
   AIRBORNE: A GUIDED TOUR OF AN AIRBORNE TASK FORCE
   CARRIER: A GUIDED TOUR OF AN AIRCRAFT CARRIER
   SPECIAL FORCES: A GUIDED TOUR OF U.S. ARMY SPECIAL FORCES
   INTO THE STORM: A STUDY IN COMMAND
   (written with General Fred Franks, Jr., Ret.)
   EVERY MAN A TIGER
   (written with General Charles Horner, Ret.)
   SHADOW WARRIORS: INSIDE THE SPECIAL FORCES
   (written with General Carl Stiner, Ret., and Tony Koltz)
   Created by Tom Clancy
   SPLINTER CELL
   Created by Tom Clancy and Steve Pieczenik
   TOM CLANCY’S OP-CENTER
   TOM CLANCY’S OP-CENTER: MIRROR IMAGE
   TOM CLANCY’S OP-CENTER: GAMES OF STATE
   TOM CLANCY’S OP-CENTER: ACTS OF WAR
   TOM CLANCY’S OP-CENTER: BALANCE OF POWER
   TOM CLANCY’S OP-CENTER: STATE OF SIEGE
   TOM CLANCY’S OP-CENTER: DIVIDE AND CONQUER
   TOM CLANCY’S OP-CENTER: LINE OF CONTROL
   TOM CLANCY’S OP-CENTER: MISSION OF HONOR
   TOM CLANCY’S OP-CENTER: SEA OF FIRE
   TOM CLANCY’S OP-CENTER: CALL TO TREASON
   TOM CLANCY’S NET FORCE
   TOM CLANCY’S NET FORCE: HIDDEN AGENDAS
   TOM CLANCY’S NET FORCE: NIGHT MOVES
   TOM CLANCY’S NET FORCE: BREAKING POINT
   TOM CLANCY’S NET FORCE: POINT OF IMPACT
   TOM CLANCY’S NET FORCE: CYBERNATION
   TOM CLANCY’S NET FORCE: STATE OF WAR
   TOM CLANCY’S NET FORCE: CHANGING OF THE GUARD
   Created by Tom Clancy and Martin Greenberg
   TOM CLANCY’S POWER PLAYS: POLITIKA
   TOM CLANCY’S POWER PLAYS: RUTHLESS.COM
   TOM CLANCY’S POWER PLAYS: SHADOW WATCH
   TOM CLANCY’S POWER PLAYS: BIO-STRIKE
   TOM CLANCY’S POWER PLAYS: COLD WAR
   TOM CLANCY’S POWER PLAYS: CUTTING EDGE
   TOM CLANCY’S POWER PLAYS: ZERO HOUR
   TOM CLANCY’S POWER PLAYS: WILD CARD
   THE BERKLEY PUBLISHING GROUP
   Published by the Penguin Group
   Penguin Group (USA) Inc.
   375 Hudson Street, New York, New York 10014, USA
   Penguin Group (Canada), 10 Alcorn Avenue, Toronto, Ontario M4V 3B2, Canada
   (a division of Pearson Penguin Canada Inc.)
   Penguin Books Ltd., 80 Strand, London WC2R 0RL, England
   Penguin Group Ireland, 25 St. Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd.)
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, Australia
   (a division of Pearson Australia Group Pty. Ltd.)
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   (a division of Pearson New Zealand Ltd.)
   Penguin Books (South Africa) (Pty.) Ltd., 24 Sturdee Avenue, Rosebank, Johannesburg 2196,
   South Africa
   Penguin Books Ltd., Registered Offices: 80 Strand, London WC2R 0RL, England
   This is a work of fiction. Names, characters, places, and incidents either are the product of the author’s imagination or are used fictitiously, and any resemblance to actual persons, living or dead, business establishments, events, or locales is entirely coincidental.
   TOM CLANCY’S SPLINTER CELL®
   A Berkley Book / published by arrangement with Rubicon, Inc.
   PRINTING HISTORY
   Berkley edition / December 2004
   Copyright © 2004 by Rubicon, Inc.
   Splinter Cell, Sam Fisher, Ubi Soft, and the Ubi Soft logo are trademarks of Ubi Soft in the U.S. and other countries. Tom Clancy’s Splinter Cell © 2004 Ubi Soft Entertainment S.A.
   All rights reserved.
   No part of this book may be reproduced, scanned, or distributed in any printed or electronic form
   without permission. Please do not participate in or encourage electronic piracy of copyrighted
   materials in violation of the author’s rights. Purchase only authorized editions.
   For information address: The Berkley Publishing Group,
   a division of Penguin Group (USA) Inc.,
   375 Hudson Street, New York, New York 10014.
   eISBN: 9781101003725
   BERKLEY®
   Berkley Books are published by The Berkley Publishing Group,
   a division of Penguin Group (USA) Inc.,
   375 Hudson Street, New York, New York 10014.
   BERKLEY is a registered trademark of Penguin Group (USA) Inc.
   The “B” design is a trademark belonging to Penguin Group (USA) Inc.
   http://us.penguingroup.com
   ACKNOWLEDGMENTS
   The author and publisher wish to acknowledge the work of Raymond Benson, whose invaluable contribution to this novel is immeasurable. Many thanks go to Ubi Soft Entertainment personnel Mathieu Ferland, Alexis Nolent, and Olivier Henriot for their cooperation and support. Finally, a big thank-you each goes to Joe Konrath for his input and to James McMahon for his expertise.
   1
   IT’S like being in a state of nonexistence. A vacuum. Darkness and light at the same time, and no sense of gravity. There’s no air, but I know I’m breathing. Certainly no sounds are present. I see and feel nothing. There are no dreams.
   That’s what sleep is like for me. I’m blessed, I suppose. I can will myself to sleep anywhere, anytime. I didn’t train to do it. It’s always been that way, ever since I was a kid. I simply tell myself, “It’s time to sleep now.” And I do it. I’m sure a lot of people in the world would envy this talent. I don’t take it for granted because in my business I have to catch sleep in the strangest places and at the oddest times.
   I feel the pulsating pressure on my wrist. It gently pulls me out of this dimensionless world, and I slowly regain the use of my senses. I feel the warm metal against my face. I hear far-off nondescript echoes.
   The OPSAT attached to my wrist continues to wake me. There’s a little T-shaped rod that protrudes from the flexible band when the silent “alarm” goes off. The rod rocks back and forth, nudging my pulse, telling my body that it’s time to rouse. When I first saw it demonstrated, it reminded me of a James Coburn spy movie from the sixties in which he played a secret agent who could stop his heart on command. This apparently put him in some kind of hibernation. He had a wristwatch with the same kind of T-shaped rod that poked him until he woke up. I remember laughing in the movie theater when I saw that. It was too ridiculous to take seriously. Now look at me.
   I take a few deep breaths. The air is stale and dry inside the ventilation shaft where I spent the last six hours. I flex my hands to get the blood circulating once again. I stretch my feet, even though they’re enclosed snugly in my boots.
   Then I open my eyes.
   There’s no more light in the shaft than there was when I first climbed into it.
   The OPSAT finishes its duty and the little T-shaped rod retracts. I bring my left hand to my face and press the button to illuminate the OPSAT’s screen. There are no new messages from Lambert. No incoming e-mail. All’s quiet in the world.
   The OPSAT is a handy little device that Third Echelon dreamed up for its agents. It’s really called an Operational Satellite Uplink. Primarily a tool for communication, it has many other uses as well. I particularly like the camera capabilities that allow me to snap digital pics of anything I want.
   I’m suddenly aware of how hot it is and I remember where I am. The ventilation shaft of the Tropical Casino in Macau. I’m lying horizontally in a space slightly smaller than a phone booth. It’s a good thing I’m not claustrophobic or I’d be a basket case by now. Since I had to wait for the right time to make my move, I set the alarm to wake me at four in the morning. I figured that’s when activity inside the casino would be at its most muted. It’s a twenty-four-hour joint, so there’s always going to be someone here.
   I’m sweating like a pig inside my custom-made uniform. I forgot to adjust the temperature control before going to sleep. I quickly turn the knob at my belt to make it cooler. Immediately I can feel the cold water flowing through the vessels embedded within the uniform’s lining. The military calls it an “Objective Force Warrior” uniform. It’s like an astronaut’s suit, only sleeker and tighter. I can make it cold or hot, depending on what kind of environment I’m in. It’s made of a heavy material with Kevlar sewn into it, yet it’s flexible enough for me to perform any gymnastic feat I wish to attempt. I wouldn’t call it bulletproof, but it’s close. The tough outer hide feels like elephant skin to the touch, and it goes a long way toward deflecting stuff. I suppose if I were shot at point blank I’d be dead, but bullets fired from a range of fifteen feet or more might penetrate the suit but not me. The Kevlar acts as a braking mechanism. Pretty cool stuff. Another interesting feature is that it’s got photosensitive threading that reacts when a targeting laser strikes the material. The suit sends a signal to my OPSAT, alerting me that I’m in a sniper’s gun sight.
   My only beef with the uniform is that it’s so tight fitting and neat that it makes me look like a comic book superhero. Even my special headpiece looks like a mask when I have the goggles down.
   I pull the straw from the tube in the collar and suck refreshing cold water from the supply stored in the bladders distributed evenly throughout the suit. There’s enough water in there to last twelve hours as long as I use it sparingly. It’s an odd concept, but I have to “fill up my uniform” every so often.
   Time for a little energy. I raise my body enough so I can reach into the Osprey strapped to my back and pull out a ration. The food in those things tastes a lot like the MREs the army gets, so there’s a variety of stuff—from Cajun-style rice and beans to spaghetti to grilled chicken breast. Maybe some of that stuff is actually in the recipes. The one I happen to pick resembles trail mix.
   As I munch on the delicacy, I recall how I got here and what the hell I’m supposed to be doing.
   I had entered the casino during the early evening, just as the big crowds were beginning to populate the place. I wore street clothes and figured I’d be less noticeable when a lot of people were here. Casinos in Macau are different from other ones around the world. The Chinese take their gambling very seriously. There’s never any shouting of “Jackpot,” much less any hint of smiles from these people. They look as if they’d just as soon shoot you as deal you a card. It’s par for the course, I guess. Triads hang out in Macau casinos, and I’ve never seen a cheerful Triad. Given the fact that si
nce 1999 Macau was no longer a Portuguese colony and was now one of the Special Administrative Regions of China, I could imagine that the inhabitants were not very happy. Like Hong Kong, Macau was now part of Communist China, even though the Chinese government promised that things would remain relatively the same for the next fifty years. It was still unclear what the colony’s underworld was doing about the handover. During the twentieth century, Macau had developed a reputation as a hotbed of spies, vice, and intrigue.
   I played a few games, lost a little money, gained some of it back, and then went to the washroom across from the broom closet I needed. I had memorized the building plans before the mission commenced. I could make my way around the casino blindfolded if I had to.
   I slipped out of the washroom when I sensed no one was in the hallway and moved to the broom closet door. I had to use a lock pick to open it. Luckily, it wasn’t a high-tech lock. After all, it really was just a broom closet.
   Once I was inside, I locked the door and proceeded to remove the street clothes, revealing my funky superhero uniform underneath. I folded the clothes and tucked them neatly in the Osprey backpack. I donned the headpiece and was set to go. The change from Clark Kent to Superman had taken me about forty seconds.
   I climbed a tool shelf to reach the ventilation shaft opening, gently pried off the grill cover, and hung it on a nail on the wall. I tested the strength of the structure to make sure it would hold my weight and then pulled myself in. I could just barely turn myself around to reach out, grab the grill cover, and fasten it back on the shaft from the inside. I did another about-face and crawled silently through the shaft until I came to a spot that was sufficient for a nap. And here I am.
   

 Changing of the Guard
Changing of the Guard Clear and Present Danger
Clear and Present Danger Hounds of Rome
Hounds of Rome Breaking Point
Breaking Point Tom Clancy's Jack Ryan Books 7-12
Tom Clancy's Jack Ryan Books 7-12 Full Force and Effect
Full Force and Effect The Archimedes Effect
The Archimedes Effect Combat Ops
Combat Ops Into the Storm: On the Ground in Iraq
Into the Storm: On the Ground in Iraq Under Fire
Under Fire Point of Impact
Point of Impact Red Rabbit
Red Rabbit Rainbow Six
Rainbow Six The Hunt for Red October
The Hunt for Red October The Teeth of the Tiger
The Teeth of the Tiger Conviction (2009)
Conviction (2009) Battle Ready
Battle Ready Patriot Games
Patriot Games The Sum of All Fears
The Sum of All Fears Fallout (2007)
Fallout (2007) Red Storm Rising
Red Storm Rising The Cardinal of the Kremlin
The Cardinal of the Kremlin Executive Orders
Executive Orders Lincoln, the unknown
Lincoln, the unknown Threat Vector
Threat Vector The Hunted
The Hunted Shadow Warriors: Inside the Special Forces
Shadow Warriors: Inside the Special Forces End Game
End Game Special Forces: A Guided Tour of U.S. Army Special Forces
Special Forces: A Guided Tour of U.S. Army Special Forces Locked On
Locked On Line of Sight
Line of Sight Tom Clancy Enemy Contact - Mike Maden
Tom Clancy Enemy Contact - Mike Maden Fighter Wing: A Guided Tour of an Air Force Combat Wing
Fighter Wing: A Guided Tour of an Air Force Combat Wing Springboard
Springboard Line of Sight - Mike Maden
Line of Sight - Mike Maden EndWar
EndWar Dead or Alive
Dead or Alive Tom Clancy Support and Defend
Tom Clancy Support and Defend Checkmate
Checkmate Command Authority
Command Authority Carrier: A Guided Tour of an Aircraft Carrier
Carrier: A Guided Tour of an Aircraft Carrier Blacklist Aftermath
Blacklist Aftermath Marine: A Guided Tour of a Marine Expeditionary Unit
Marine: A Guided Tour of a Marine Expeditionary Unit Commander-In-Chief
Commander-In-Chief Armored Cav: A Guided Tour of an Armored Cavalry Regiment
Armored Cav: A Guided Tour of an Armored Cavalry Regiment Tom Clancy's Jack Ryan Books 1-6
Tom Clancy's Jack Ryan Books 1-6 The Ultimate Escape
The Ultimate Escape Airborne: A Guided Tour of an Airborne Task Force
Airborne: A Guided Tour of an Airborne Task Force Debt of Honor
Debt of Honor Cyberspy
Cyberspy Point of Contact
Point of Contact Operation Barracuda (2005)
Operation Barracuda (2005) Choke Point
Choke Point Power and Empire
Power and Empire Every Man a Tiger: The Gulf War Air Campaign
Every Man a Tiger: The Gulf War Air Campaign Endgame (1998)
Endgame (1998) EndWar: The Missing
EndWar: The Missing Splinter Cell (2004)
Splinter Cell (2004) The Great Race
The Great Race True Faith and Allegiance
True Faith and Allegiance Deathworld
Deathworld Ghost Recon (2008)
Ghost Recon (2008) Duel Identity
Duel Identity Line of Control o-8
Line of Control o-8 The Hunt for Red October jr-3
The Hunt for Red October jr-3 Hidden Agendas nf-2
Hidden Agendas nf-2 Acts of War oc-4
Acts of War oc-4 Ruthless.Com pp-2
Ruthless.Com pp-2 Night Moves
Night Moves The Hounds of Rome - Mystery of a Fugitive Priest
The Hounds of Rome - Mystery of a Fugitive Priest Into the Storm: On the Ground in Iraq sic-1
Into the Storm: On the Ground in Iraq sic-1 Threat Vector jrj-4
Threat Vector jrj-4 Combat Ops gr-2
Combat Ops gr-2 Virtual Vandals nfe-1
Virtual Vandals nfe-1 Runaways nfe-16
Runaways nfe-16 Marine: A Guided Tour of a Marine Expeditionary Unit tcml-4
Marine: A Guided Tour of a Marine Expeditionary Unit tcml-4 Shadow Warriors: Inside the Special Forces sic-3
Shadow Warriors: Inside the Special Forces sic-3 Jack Ryan Books 1-6
Jack Ryan Books 1-6 Cold Case nfe-15
Cold Case nfe-15 Changing of the Guard nf-8
Changing of the Guard nf-8 Splinter Cell sc-1
Splinter Cell sc-1 Battle Ready sic-4
Battle Ready sic-4 The Bear and the Dragon jrao-11
The Bear and the Dragon jrao-11 Fighter Wing: A Guided Tour of an Air Force Combat Wing tcml-3
Fighter Wing: A Guided Tour of an Air Force Combat Wing tcml-3 Patriot Games jr-1
Patriot Games jr-1 Jack Ryan Books 7-12
Jack Ryan Books 7-12 Mission of Honor o-9
Mission of Honor o-9 Private Lives nfe-9
Private Lives nfe-9 Operation Barracuda sc-2
Operation Barracuda sc-2 Cold War pp-5
Cold War pp-5 Point of Impact nf-5
Point of Impact nf-5 Red Rabbit jr-9
Red Rabbit jr-9 The Deadliest Game nfe-2
The Deadliest Game nfe-2 Springboard nf-9
Springboard nf-9 Safe House nfe-10
Safe House nfe-10 EndWar e-1
EndWar e-1 Duel Identity nfe-12
Duel Identity nfe-12 Deathworld nfe-13
Deathworld nfe-13 Politika pp-1
Politika pp-1 Rainbow Six jr-9
Rainbow Six jr-9 Tom Clancy's Power Plays 1 - 4
Tom Clancy's Power Plays 1 - 4 Endgame sc-6
Endgame sc-6 Executive Orders jr-7
Executive Orders jr-7 Net Force nf-1
Net Force nf-1 Call to Treason o-11
Call to Treason o-11 Locked On jrj-3
Locked On jrj-3 Against All Enemies
Against All Enemies The Sum of All Fears jr-7
The Sum of All Fears jr-7 Sea of Fire o-10
Sea of Fire o-10 Fallout sc-4
Fallout sc-4 Balance of Power o-5
Balance of Power o-5 Shadow Watch pp-3
Shadow Watch pp-3 State of War nf-7
State of War nf-7 Wild Card pp-8
Wild Card pp-8 Games of State o-3
Games of State o-3 Death Match nfe-18
Death Match nfe-18 Against All Enemies mm-1
Against All Enemies mm-1 Every Man a Tiger: The Gulf War Air Campaign sic-2
Every Man a Tiger: The Gulf War Air Campaign sic-2 Cybernation nf-6
Cybernation nf-6 Support and Defend
Support and Defend Night Moves nf-3
Night Moves nf-3 SSN
SSN Cutting Edge pp-6
Cutting Edge pp-6 The Cardinal of the Kremlin jrao-5
The Cardinal of the Kremlin jrao-5 War of Eagles o-12
War of Eagles o-12 Op-Center o-1
Op-Center o-1 Mirror Image o-2
Mirror Image o-2 The Archimedes Effect nf-10
The Archimedes Effect nf-10 Teeth of the Tiger jrj-1
Teeth of the Tiger jrj-1 Bio-Strike pp-4
Bio-Strike pp-4 State of Siege o-6
State of Siege o-6 Debt of Honor jr-6
Debt of Honor jr-6 Zero Hour pp-7
Zero Hour pp-7 Ghost Recon gr-1
Ghost Recon gr-1 Command Authority jr-10
Command Authority jr-10 Tom Clancy's Power Plays 5 - 8
Tom Clancy's Power Plays 5 - 8 Checkmate sc-3
Checkmate sc-3 Breaking Point nf-4
Breaking Point nf-4 Gameprey nfe-11
Gameprey nfe-11 The Hunted e-2
The Hunted e-2 Hidden Agendas
Hidden Agendas Divide and Conquer o-7
Divide and Conquer o-7