Deathworld Read online

Page 14


  A friend? Maybe. But a friend who had never been in the house before? Or in any part of it except the living room? That was a little weird. Someone the person didn’t know? But there was no sign of forced entry. Whoever that person was, Richard Delano had let him or her in.

  It was very odd, and Charlie didn’t know what to make of it. Neither had the Bangor police. They had not been able to confirm any other person being in the apartment any time around the time of death unfortunately the entrance to Delano’s house had been hidden by shrubbery from the other houses in the street. The outside light had come on and gone off again within a minute or so as it might have no matter how many people were entering the house, and that was all anyone had noticed. Finally, after days of investigation, the police had listed their concerns about the crime scene as “inconclusive” and had moved on to other issues. If they had noticed scorbutal cohydrobromate in the body, they might have thought otherwise, but they hadn’t.

  Charlie looked over at the other two sets of evidence. They were inconclusive, too, lacking either any suggestion of other persons being in the area, or any detection of scobro in the victims. His case was not at all complete … and James Winters would not be convinced.

  This’ll all have been for nothing.

  He put his head in his hands, depressed. Nick was still somewhere in the middle of Deathworld, and Charlie felt sure in his bones that someone else was still there, too, stalking the place, looking for another victim. If 1 don’t convince Winters that I’m right about what I’ve found, someone else is gonna get killed. Maybe not Nick … maybe someone else. But it doesn’t matter in the slightest. Murder’s going to happen.

  Especially since it’s still May. Charlie could not get rid of the idea that this meant something specific.

  Anyway, it’s beyond coincidence at this point. What are the odds that all these suicides should just happen to be using this drug? … And just happen to be in Deathworld, and just happen to kill themselves this way? Taken separately, there was always the chance. But this many coincidences, taken all together … suddenly they weren’t coincidences anymore.

  Charlie breathed in, breathed out.

  But it’s still not proof of the kind that Winters is going to need. Everything I’ve got is circumstantial.

  Now, if I had some proof that somebody was being targeted, being followed…

  Yeah, like who? … He was in no position to go through Deathworld and start asking questions of everybody he met. Word about nosy “strangers” and “newbies” traveled fast in these online demesnes. The Banies were probably no different than any other kind of fans defending their territory, in this regard. Anybody who showed up and started asking a lot of questions would be identified as a stooge, maybe a cop, and isolated, within hours. Or else just get fed a lot of misinformation that would completely screw up any serious investigation.

  No, there has to be another way.

  Charlie sat there for a long while, as it got lighter outside in the London of two centuries ago, and the sky started to turn a pale peach color up in the high windows.

  Then he sat up straight.

  All right, Charlie thought. When investigation takes you as far as it can, when the data won’t support the conclusions securely enough … then, if you’re really sure you’re right, you go find the information to make it support them.

  By catching somebody in the act…

  ___

  Nick stood quiet between the dark stone walls, in the dripping darkness, with his eyes closed, and listened. It was the only way, down here, to tell truth from falsehood. Appearances were deceiving, as he had learned higher up in Deathworld, and there was no point in wasting your time on trying to work things out from the way they looked.

  The inside of the Dark Artificer’s Keep was the kingdom of fraud … all the different sorts of it: flattery and lies, hypocrisy and purposeful misdirection, rumors started to make trouble or destroy reputations. Counterfeiting and impersonation were punished there, and all the kinds of theft. Illegal copying was punished there, too, and theft of ideas … and since Joey Bane had suffered enough from that kind of thing in his early career, Nick was not entirely surprised to see the Thieves of Song hung up from the trees in the Black Arboretum, squawking out twisted fragments of song while the blackbirds picked at their tenderer bits. He had passed through there with some amusement, picking up in passing, from under a rock in the Arboretum, the clandestine lift of “Steal from Me …” with all the pirated versions of other Bane songs sampled and intercut into it, Joey Bane’s own convoluted joke-7— the audio version of a trophy wall, one that grew and grew day by day, so that every new version was a collectors’ item.

  The punishments down here in the stony black tunnels and passageways were all variations on a single theme. Those who had stolen others’ stories and lives and taken them for their own use were now bound forever in one place, immured in the black stones themselves, and forced to listen in silence to those who actually had lives of their own. It was the living who had the key to the secrets here. Their questions, asked of the darkness, were the answers to the Keep. As elsewhere in Deathworld, some of the people you met in the Keep were real players, but some were actors or “plants,” part of the game, and to find out what they knew about the way down to the doorway into Nine, listening was the key.

  At first it had seemed to Nick merely a frustration de- signed to weed out those who weren’t really serious about finding the way down to Nine. But slowly he had begun to suspect the truth lay elsewhere. Whether he would find i it in time to descend to Nine before his money ran out, and before his folks entirely lost patience, was now his main concern.

  He sat down on one of the benches let into the wet black stone wall, underneath one of the occasional torches that were fitted into iron wall-brackets, and listened. It was damp down here. He was below the level of the lake, Nick guessed, and that warm saline body leaked and oozed through to most places on this level, trickling down walls, welling up as puddles in the narrow, close, dark stone passages. Listening was the whole art of finding your way around here, listening for the sound of water and the direction in which it ran, listening to other voices, finding your way to them, discovering what they had to say. It was not like Seven, where manipulation of the pain of the Damned was how you found out what you needed to know. Here, keeping your own mouth shut and your ears open was everything. Someone’s story told in a long soft monologue, a phrase of music heard in silence and waited for, was what would make the difference. There was always a clue, something useful.

  It’s a shame that listening to people in the real world isn’t always this useful, Nick thought. If it could be this way with other kids at school, or with parents, or other people you met, what a difference it would make. Unfortunately they were usually intent on forcing you to come around to their way of thinking, and any listening on their part was limited to checking to see whether you were agreeing with them.

  Though who knows, he thought. Maybe it would be possible to outlisten them, if you just had enough patience. He got up again, stretched. Last time Nick sat there for nearly two hours before he caught that faint soft shimmer of music, far away in another passage, and after much feeling his way around in near-total darkness, he finally found his way to the little chest set into one of the stone walls, where the lift of “Down the Narrow Ways” had been hidden. But Nick didn’t think there was any point in waiting here any longer, for a certain “feel” was missing to this tunnel/passage which the other one, where he’d found the lift, had had. So now Nick was trying to cover as much ground as possible in each session, trying to locate spots that had the same “feel,” and which could also conceal doorways or hidden passages that might somehow lead to the Maze itself.

  He turned right, then right again, down another low-ceilinged passageway, paused, and listened for sound, for that particular “feel.” Nothing. Nick went on, trailing his hand along the wet, cold stone.

  “Ow!” he said then, stopp
ing and looking at the wall. Nothing but lumpy rock, and here and there something jutting out that might have been an elbow, a knee, frozen in the stone. Except where his hand had been-there was someone’s mouth, there were teeth, and half-buried in the stone, the glint of an eye, watching him.

  “Sorry,” Nick said, making a resolution to watch where he put his hands in the future, and went on walking. This could take me a long time, Nick thought. Some of the walk-throughs claimed that the so-called “anteroom chambers,” the approaches to the Maze itself, regenerated themselves in new and random patterns every few days, so that you would think you had learned them and then return to find them completely different. Others said that no such thing happened at all, and that the people making the claim were confused. Nick wasn’t sure what to think. In his cynical moods, it struck him that randomly regenerating the pattern would be a great way to make some extra money. But somehow he didn’t think Joey Bane was quite that desperate for funds… .

  Nick came to a dark opening on his right and paused, looked in. It was just a little cavelet, not much bigger than a walk-in closet, with a stone bench built into the black stone wall and going right around from one side to the other. The light from the burning cresset out in the main “hallway” reached it only dimly. Nick had run into these in other parts of the “anteroom chambers” over the past few hours, and often enough they were in places where you might hear something if you stayed there long enough. So he went in, and sat down, and spent a little while more just listening.

  His head turned as, down the corridor, in the direction from which he had come, he heard voices, and the sound of soft footsteps approaching. At first Nick was torn, and thought about leaving … not sure I want to meet anybody right now… . But he was also feeling a little lazy, and a little curious, especially as the voices got closer. One was a guy, one a girl, though her voice was not that light-it had a husky sound. So far he had tended to keep to himself in Deathworld, except for a few chance encounters such as that with Shade, but maybe it would be better to start putting aside that tendency down here.

  Nick stayed where he was. “Look, forget it,” said the soft husky voice. “I’m not going to waste any more time arguing about it with you, either. I’m just going to find it, no matter how long it takes… .”

  Two shapes passed by the doorway, silhouetted against the cresset-light from the passage. One of them kept right on going, but the other paused to peer in, taking a moment about it, letting her eyes get used to the dark. She was about Nick’s height, maybe a little younger than he was. It was hard to tell. He saw a long fall of blond hair, nearly waist length, stirring a little in the cool air running down the passageway behind her; she was dressed in light shorts and an “infrablack” T-shirt that glowed slightly, even in this shadowy place, with the intensity of its darkness. She drew in breath sharply as she looked at him.

  Nick blinked. “Uh, sorry,” he said.

  She looked at him for a moment more. Elsewhere it would have been an invasive stare, but in Deathworld you got familiar with it fairly quickly-the expression of someone trying to work out whether you were part of the game or not, and whether it was worth their while to stop to talk to you. Nick had to chuckle a little. “I’m not local,” he said, that being one of the code phrases meant to indicate that you weren’t a plant or a generated feature.

  The girl looked at him a little less intently, but the expression was still curious. A moment later she was joined in the doorway by her companion. At first glance he looked like a football player-tall, big across the shoulders, brawny. The effect was increased by the fact that he was wearing a plaidh mhor, the so-called “great kilt” which was just coming into style for guys at the moment. The kilt was patterned in infrablack and a very dark blue, the so-called “Armstrong Hunting” plaid, and everything else about the guy’s clothes matched, from shoes to the tied-on headband. He looked like her brother, or maybe an extremely well-matched boyfriend. “Somebody you know?” he said.

  “No,” Nick said, and “No,” the girl said, in the same breath. Then the girl laughed.

  “You waiting for somebody?” she said.

  “Besides Joey? Nope,” said Nick. “Nobody here right now but us chickens.”

  The guy looked at him like he was, from Mars. The girl looked oddly at him, too, but then she laughed. “I thought my mom was the only person on earth to say that anymore,” she said. “Suddenly I don’t feel quite so weird.”

  The two of them glanced around them. Nick knew why. “No booby traps in here,” he said. “It’s a quiet spot.”

  “We should go-” the guy said.

  “Why?” said the girl, sounding annoyed. “We haven’t found anything. And we’re not going to, not today, not before our nickel runs out, anyway… .”

  “You’re looking for-?” Nick said.

  “The Maze,” said the guy. “Like everyone else down here.”

  “Among other things,” the girl muttered. She sighed. “You mind if we sit down?”

  Nick moved down on the bench a little. They came into the chamber and sat down, looking around the way people do when they’re suddenly in a small space with someone they don’t know.

  “Thanks,” the girl said. “Sometimes the quiet down here gets to me.” She sighed. “Tires me out, a little… .” Then she gave him a slightly embarrassed look. “Sorry,” she said. “I’m Khasm.”

  “Nick,” he said, nodding to her.

  “I’m Spile,” said the guy.

  “Pleased,” Nick said. To Khasm he said, “I know what you mean, though. It’s a lot quieter down here than up in the top levels. Not quite so much of the screams and yells of the tormented.”

  Khasm laughed, a very brief sound, not all that humorous. “No need,” she said. “We’re the torment, walking around, doing what we want, saying what we like … and there’s nothing they can do about it.” She glanced at the wall, out of which here and there a face looked, frozen in stone, the only thing alive about them their eyes, which watched, watched everything.

  Nick thought about what Khasm had said. Somewhere, once, he had read someone’s opinion about life: Hell is other people. Maybe this was the same principle. “I wouldn’t bet on them not being able to do anything,” he said. “One of them bit me a little while ago.”

  “Hope you got your shots,” Spile said, and grinned, also a rather mirthless expression. “You find any lifts around here?”

  “Not close,” Nick said. “The last one was about, oh, half a mile back that way.” He pointed off to his left and behind him. “Or up a little … or down a little. You know how this place twists.”

  “What was it you found?” said the guy, fiddling with his plaid as if he wanted to get going again.

  “Uh, ‘Down the Narrow Ways.’ “

  The girl’s eyes went wide. Nick could see it clearly even in this light. “You did? Where?”

  Her intensity, and the almost anguished sound of her voice, surprised him. Sure, there were a lot of people who got really worked up about Bane’s music … but so far Nick hadn’t met any of them. “Uh, if you’re really looking for it, I can show you. It’s not too far, unless the corridors have reconfigured themselves.”

  “It’s not for me,” Khasm said. Nick suddenly noticed how tightly her fingers were laced together. “I have … I had a friend who was looking for it.”

  The sudden “had” came down in the middle of the sentence like a boot stamping on something. The hair stood up on the back of Nick’s neck. “You …” He stopped, unused to being so certain about something, and uncertain just how to proceed. After a moment he said, much more softly, “You knew one of them. One of the Angels of the Pit.”

  “I hate that name,” growled Spile, staring at the floor.

  “Two of them,” said Khasm, sounding bleak. “Or anyway, I knew Jeannie Metz. She lived down the street from me. We went to the same school. We were buddies.” She looked over at Spile. “He and Mal Dwyer played virtual football together.”


  Nick didn’t know what to say. But at the same time he was shocked into a sudden alertness that surprised him. This was more than just some story that would help you find your way to the Maze. This was real.

  He couldn’t keep himself from asking. “What made them do it?” he said softly.

  Spile turned his head away, wouldn’t say anything. “I don’t know,” said Khasm, angry. “I know this, though. She wasn’t suicidal.”

  Nick wasn’t going to say anything.

  “I know what you’re thinking!” Khasm burst out. “That nobody knows anybody as well as they think they do, and all that crap. I’ve had it up to here with hearing that, the last week! From everybody. Even her mom. She of all people should know better … but she really doesn’t know her, either, it turns out. Not if she seriously thinks Jeannie did any drugs.”

  Nick opened his mouth, closed it. “Oh, yeah,” Khasm said, “it wasn’t in the news. The cops said they were doing her family a favor by not letting it get out … said it was tragic enough.” She scowled. “But they told her family that, all right. Some favor.”

  “They claim,” said Spile, looking up at last, “that it was one of these ‘amnesia’ drugs. Real convenient.” He shook his head fiercely. “And now both the families are blaming each other’s kid for getting the other one to kill themselves. Real neat.” He glared at Nick. “Mal was the most normal, geekly guy you ever saw. Terrified of doing anything illegal. He wouldn’t ever have done drugs, just because it would have embarrassed his folks, and he would have hated that. Plus, he wouldn’t have seen the point anyway. He used to say to me, ‘Why do I need another level of consciousness when I like the one I have just fine?’ ” He lowered his head, looking suddenly stricken, like someone who had too accurately reproduced someone’s tone of voice, and now was stricken to the heart by it. “And he sure would never have killed himself,” Spile said. “He’d been having a hard time of it lately … but not that hard!”

 

    Changing of the Guard Read onlineChanging of the GuardClear and Present Danger Read onlineClear and Present DangerHounds of Rome Read onlineHounds of RomeBreaking Point Read onlineBreaking PointTom Clancy's Jack Ryan Books 7-12 Read onlineTom Clancy's Jack Ryan Books 7-12Full Force and Effect Read onlineFull Force and EffectThe Archimedes Effect Read onlineThe Archimedes EffectCombat Ops Read onlineCombat OpsInto the Storm: On the Ground in Iraq Read onlineInto the Storm: On the Ground in IraqUnder Fire Read onlineUnder FirePoint of Impact Read onlinePoint of ImpactRed Rabbit Read onlineRed RabbitRainbow Six Read onlineRainbow SixThe Hunt for Red October Read onlineThe Hunt for Red OctoberThe Teeth of the Tiger Read onlineThe Teeth of the TigerConviction (2009) Read onlineConviction (2009)Battle Ready Read onlineBattle ReadyPatriot Games Read onlinePatriot GamesThe Sum of All Fears Read onlineThe Sum of All FearsFallout (2007) Read onlineFallout (2007)Red Storm Rising Read onlineRed Storm RisingThe Cardinal of the Kremlin Read onlineThe Cardinal of the KremlinExecutive Orders Read onlineExecutive OrdersLincoln, the unknown Read onlineLincoln, the unknownThreat Vector Read onlineThreat VectorThe Hunted Read onlineThe HuntedShadow Warriors: Inside the Special Forces Read onlineShadow Warriors: Inside the Special ForcesEnd Game Read onlineEnd GameSpecial Forces: A Guided Tour of U.S. Army Special Forces Read onlineSpecial Forces: A Guided Tour of U.S. Army Special ForcesLocked On Read onlineLocked OnLine of Sight Read onlineLine of SightTom Clancy Enemy Contact - Mike Maden Read onlineTom Clancy Enemy Contact - Mike MadenFighter Wing: A Guided Tour of an Air Force Combat Wing Read onlineFighter Wing: A Guided Tour of an Air Force Combat WingSpringboard Read onlineSpringboardLine of Sight - Mike Maden Read onlineLine of Sight - Mike MadenEndWar Read onlineEndWarDead or Alive Read onlineDead or AliveTom Clancy Support and Defend Read onlineTom Clancy Support and DefendCheckmate Read onlineCheckmateCommand Authority Read onlineCommand AuthorityCarrier: A Guided Tour of an Aircraft Carrier Read onlineCarrier: A Guided Tour of an Aircraft CarrierBlacklist Aftermath Read onlineBlacklist AftermathMarine: A Guided Tour of a Marine Expeditionary Unit Read onlineMarine: A Guided Tour of a Marine Expeditionary UnitCommander-In-Chief Read onlineCommander-In-ChiefArmored Cav: A Guided Tour of an Armored Cavalry Regiment Read onlineArmored Cav: A Guided Tour of an Armored Cavalry RegimentTom Clancy's Jack Ryan Books 1-6 Read onlineTom Clancy's Jack Ryan Books 1-6The Ultimate Escape Read onlineThe Ultimate EscapeAirborne: A Guided Tour of an Airborne Task Force Read onlineAirborne: A Guided Tour of an Airborne Task ForceDebt of Honor Read onlineDebt of HonorCyberspy Read onlineCyberspyPoint of Contact Read onlinePoint of ContactOperation Barracuda (2005) Read onlineOperation Barracuda (2005)Choke Point Read onlineChoke PointPower and Empire Read onlinePower and EmpireEvery Man a Tiger: The Gulf War Air Campaign Read onlineEvery Man a Tiger: The Gulf War Air CampaignEndgame (1998) Read onlineEndgame (1998)EndWar: The Missing Read onlineEndWar: The MissingSplinter Cell (2004) Read onlineSplinter Cell (2004)The Great Race Read onlineThe Great RaceTrue Faith and Allegiance Read onlineTrue Faith and AllegianceDeathworld Read onlineDeathworldGhost Recon (2008) Read onlineGhost Recon (2008)Duel Identity Read onlineDuel IdentityLine of Control o-8 Read onlineLine of Control o-8The Hunt for Red October jr-3 Read onlineThe Hunt for Red October jr-3Hidden Agendas nf-2 Read onlineHidden Agendas nf-2Acts of War oc-4 Read onlineActs of War oc-4Ruthless.Com pp-2 Read onlineRuthless.Com pp-2Night Moves Read onlineNight MovesThe Hounds of Rome - Mystery of a Fugitive Priest Read onlineThe Hounds of Rome - Mystery of a Fugitive PriestInto the Storm: On the Ground in Iraq sic-1 Read onlineInto the Storm: On the Ground in Iraq sic-1Threat Vector jrj-4 Read onlineThreat Vector jrj-4Combat Ops gr-2 Read onlineCombat Ops gr-2Virtual Vandals nfe-1 Read onlineVirtual Vandals nfe-1Runaways nfe-16 Read onlineRunaways nfe-16Marine: A Guided Tour of a Marine Expeditionary Unit tcml-4 Read onlineMarine: A Guided Tour of a Marine Expeditionary Unit tcml-4Shadow Warriors: Inside the Special Forces sic-3 Read onlineShadow Warriors: Inside the Special Forces sic-3Jack Ryan Books 1-6 Read onlineJack Ryan Books 1-6Cold Case nfe-15 Read onlineCold Case nfe-15Changing of the Guard nf-8 Read onlineChanging of the Guard nf-8Splinter Cell sc-1 Read onlineSplinter Cell sc-1Battle Ready sic-4 Read onlineBattle Ready sic-4The Bear and the Dragon jrao-11 Read onlineThe Bear and the Dragon jrao-11Fighter Wing: A Guided Tour of an Air Force Combat Wing tcml-3 Read onlineFighter Wing: A Guided Tour of an Air Force Combat Wing tcml-3Patriot Games jr-1 Read onlinePatriot Games jr-1Jack Ryan Books 7-12 Read onlineJack Ryan Books 7-12Mission of Honor o-9 Read onlineMission of Honor o-9Private Lives nfe-9 Read onlinePrivate Lives nfe-9Operation Barracuda sc-2 Read onlineOperation Barracuda sc-2Cold War pp-5 Read onlineCold War pp-5Point of Impact nf-5 Read onlinePoint of Impact nf-5Red Rabbit jr-9 Read onlineRed Rabbit jr-9The Deadliest Game nfe-2 Read onlineThe Deadliest Game nfe-2Springboard nf-9 Read onlineSpringboard nf-9Safe House nfe-10 Read onlineSafe House nfe-10EndWar e-1 Read onlineEndWar e-1Duel Identity nfe-12 Read onlineDuel Identity nfe-12Deathworld nfe-13 Read onlineDeathworld nfe-13Politika pp-1 Read onlinePolitika pp-1Rainbow Six jr-9 Read onlineRainbow Six jr-9Tom Clancy's Power Plays 1 - 4 Read onlineTom Clancy's Power Plays 1 - 4Endgame sc-6 Read onlineEndgame sc-6Executive Orders jr-7 Read onlineExecutive Orders jr-7Net Force nf-1 Read onlineNet Force nf-1Call to Treason o-11 Read onlineCall to Treason o-11Locked On jrj-3 Read onlineLocked On jrj-3Against All Enemies Read onlineAgainst All EnemiesThe Sum of All Fears jr-7 Read onlineThe Sum of All Fears jr-7Sea of Fire o-10 Read onlineSea of Fire o-10Fallout sc-4 Read onlineFallout sc-4Balance of Power o-5 Read onlineBalance of Power o-5Shadow Watch pp-3 Read onlineShadow Watch pp-3State of War nf-7 Read onlineState of War nf-7Wild Card pp-8 Read onlineWild Card pp-8Games of State o-3 Read onlineGames of State o-3Death Match nfe-18 Read onlineDeath Match nfe-18Against All Enemies mm-1 Read onlineAgainst All Enemies mm-1Every Man a Tiger: The Gulf War Air Campaign sic-2 Read onlineEvery Man a Tiger: The Gulf War Air Campaign sic-2Cybernation nf-6 Read onlineCybernation nf-6Support and Defend Read onlineSupport and DefendNight Moves nf-3 Read onlineNight Moves nf-3SSN Read onlineSSNCutting Edge pp-6 Read onlineCutting Edge pp-6The Cardinal of the Kremlin jrao-5 Read onlineThe Cardinal of the Kremlin jrao-5War of Eagles o-12 Read onlineWar of Eagles o-12Op-Center o-1 Read onlineOp-Center o-1Mirror Image o-2 Read onlineMirror Image o-2The Archimedes Effect nf-10 Read onlineThe Archimedes Effect nf-10Teeth of the Tiger jrj-1 Read onlineTeeth of the Tiger jrj-1Bio-Strike pp-4 Read onlineBio-Strike pp-4State of Siege o-6 Read onlineState of Siege o-6Debt of Honor jr-6 Read onlineDebt of Honor jr-6Zero Hour pp-7 Read onlineZero Hour pp-7Ghost Recon gr-1 Read onlineGhost Recon gr-1Command Authority jr-10 Read onlineCommand Authority jr-10Tom Clancy's Power Plays 5 - 8 Read onlineTom Clancy's Power Plays 5 - 8Checkmate sc-3 Read onlineCheckmate sc-3Breaking Point nf-4 Read onlineBreaking Point nf-4Gameprey nfe-11 Read onlineGameprey nfe-11The Hunted e-2 Read onlineThe Hunted e-2Hidden Agendas Read onlineHidden AgendasDivide and Conquer o-7 Read onlineDivide and Conquer o-7